In this article, we are given an HTML document and the task is to override the function, either a predefined function or a user-defined function using JavaScript.
Approach: When we run the script then Fun() function is called. After clicking the button the GFG_Fun() function is called and this function contains another function that will run.
Example 1: In this example, a function written by the user is overridden.
html
< body style = "text-align:center;" > < h1 style = "color:green;" id = "h1" > GeeksForGeeks </ h1 > < p id = "GFG_UP" style="font-size: 15px; font-weight: bold;"> </ p > < button onclick = "GFG_Fun()" > click here </ button > < p id = "GFG_DOWN" style="color:green; font-size: 20px; font-weight: bold;"> </ p > < script > var up = document.getElementById('GFG_UP'); up.innerHTML = "Click on the button to override" + " the function."; var down = document.getElementById('GFG_DOWN'); function Fun() { return "This is from old function"; } down.innerHTML = Fun(); function GFG_Fun() { var newFun = Fun; Fun = function() { return "This is from overridden function"; } down.innerHTML = Fun(); } </ script > </ body > |
Output:
Example 2: In this example, a parseFloat method is overridden using the above-mentioned approach.
html
< body style = "text-align:center;" > < h1 style = "color:green;" id = "h1" > GeeksForGeeks </ h1 > < p id = "GFG_UP" style="font-size: 15px; font-weight: bold;"> </ p > < button onclick = "GFG_Fun()" > click here </ button > < p id = "GFG_DOWN" style="color:green; font-size: 20px; font-weight: bold;"> </ p > < script > var up = document.getElementById('GFG_UP'); up.innerHTML = "Click on the button to override" + " the function."; var down = document.getElementById('GFG_DOWN'); down.innerHTML = "Floor value of '2.345' is "; function GFG_Fun() { // Override parseFloat = function(x) { return "Floor value of '2.345' is " + Math.floor(x); } // Overriding the parseFloat function and // use it as Math.floor down.innerHTML = parseFloat(2.345); } </ script > </ body > |
Output: