Tuesday, July 28, 2026
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D3.js area.context() Method

The d3.area.context() method lets you render the area in a canvas element’s context. The area will be rendered in the current context when the generator is invoked. We can set the context of our line on our own using this method like color, stroke, fill, etc. The default value is null.

Syntax:

d3.area.context(_context);

Parameters: 

  • _context: Context set by the user.

Return Value: This method returns the current context.

Example 1:

HTML




<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
  
    <script src=
        "https://d3js.org/d3.v5.min.js">
    </script>
</head>
  
<body>
    <h1 style="text-align: center; color: green;">
        neveropen
    </h1>
  
    <h3 style="text-align: center;">
        D3.js | area.context() Method
    </h3>
  
    <center>
        <canvas id="gfg" width="200" height="200">
        </canvas>
    </center>
  
    <script>
        var data = [
          {xpoint: 25,  ypoint: 150},
          {xpoint: 75,  ypoint: 50},
          {xpoint: 100, ypoint: 150},
          {xpoint: 100, ypoint: 50},
          {xpoint: 200, ypoint: 150}];
  
        var context = d3.select("#gfg")
               .node().getContext("2d");
  
  
        var Gen = d3.area()
              .x((p) => p.xpoint)
              .y0((p) => p.ypoint/2)
              .y1((p) => p.ypoint)
              .context(context);
  
        context.translate(10,50);              
        Gen(data);
        context.strokeStyle = "black";
        context.fillStyle = "green";
        context.fill();
        context.stroke();
    </script>
</body>
  
</html>


Output:

Example 2:

HTML




<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
  
    <script src=
        "https://d3js.org/d3.v5.min.js">
    </script>
</head>
  
<body>
    <h1 style="text-align: center; color: green;">
        neveropen
    </h1>
  
    <h3 style="text-align: center;">
        D3.js | area.context() Method
    </h3>
  
    <center>
        <canvas id="gfg" width="200" height="200">
        </canvas>
    </center>
  
    <script>
        var points = [
          {x: 50, y: 10},
          {x: 150, y: 30},
          {x: 200, y: 150},
          {x: 250, y: 10},
          {x: 300, y: 150},
          {x: 350, y: 50},
          {x: 400, y: 190}];
  
        var context = d3.select("#gfg")
               .node().getContext("2d");
  
  
        var Gen = d3.area()
              .x((p) => p.x)
              .y0((p) => p.y/2)
              .y1((p) => p.y)
              .context(context);
  
        context.translate(10,10);              
        Gen(points);
        context.strokeStyle = "black";
        context.fillStyle = "green";
        context.fill();
        context.stroke();
  
    </script>
</body>
  
</html>


Output:

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