The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses Tkinter for the underlying graphics, it needs a version of Python installed with Tk support.
turtle.home()
This function is used to move the turtle to the origin i.e. coordinates (0,0). Whatever, the position of the turtle is, it sets to (0,0) with default direction (facing to east).
Syntax :
turtle.home()
Below is the implementation of the above method with some examples :
Example 1 :
Python3
# import package import turtle # check turtle position print (turtle.position()) # motion turtle.forward( 100 ) # check turtle position print (turtle.position()) # set turtle to home turtle.home() # check turtle position print (turtle.position()) # motion turtle.right( 90 ) turtle.forward( 100 ) # check turtle position print (turtle.position()) # set turtle to home turtle.home() # check turtle position print (turtle.position()) |
Output :
(0.0, 0.0) (100.0, 0.0) (0.0, 0.0) (0.0, -100.0) (0.0, 0.0)
Example 2 :
Python3
# import package import turtle # set turtle speed to fastest # for bettrt understandings turtle.speed( 10 ) # method to draw a part def fxn(): # motion turtle.circle( 50 , 180 ) turtle.right( 90 ) turtle.circle( 50 , 180 ) # loop to draw pattern for i in range ( 12 ): fxn() # set turtle at home turtle.up() turtle.home() turtle.down() # set position turtle.left( 30 * (i + 1 )) |
Output :