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HomeData Modelling & AITrapping Rain Water in a Matrix

Trapping Rain Water in a Matrix

Given a matrix arr[][] of dimension M*N consisting of positive integers, where arr[i][j] represents the height of each unit cell, the task is to find the total volume of water trapped in the matrix after rain.

Examples:

Input: arr[][] = {{4, 2, 7}, {2, 1, 10}, {5, 10, 2}} 
Output: 1
Explanation:
The rain water can be trapped in the following way:

  1. The cells, {(0, 0), (0, 1), (0, 2), (1, 0), (1, 2), (2, 0), (2, 1), (2, 2)} traps 0 unit volume of rain water as all water goes out of the matrix as cells are on the boundary.
  2. The cell (2, 2) traps 1 unit volume of rain water in between the cells {(0, 1), (1, 0), (1, 2), and (2, 1)}.

Therefore, a total of 1 unit volume of rain water has been trapped inside the matrix.

Input: arr[][] = {{1, 4, 3, 1, 3, 2}, {3, 2, 1, 3, 2, 4}, {2, 3, 3, 2, 3, 1}}
Output: 4

Approach: The given problem can be solved by using the Greedy Technique and Min-Heap. Follow the steps below to solve the problem:

  • Initialize a Min-Heap using the priority_queue, say PQ, to store the pairs of positions of a cell and its height.
  • Push all the boundary cells in the PQ and mark all the pushed cells as visited.
  • Initialize two variables, say ans as 0 and maxHeight as 0 to store the total volume and the maximum height of all the cells in PQ respectively.
  • Iterate until PQ is not empty and perform the following steps:
    • Store the top node of PQ in a variable, say front, and erase the top element of PQ.
    • Update the value of maxHeight as the maximum of maxHeight and front.height.
    • Now, traverse to all the adjacent nodes of the current cell (front.X, front.Y) and do the following:
      • If the adjacent cell is valid i.e, the cell is not out of bound and not yet visited, then, push the value of the adjacent cell into PQ.
      • If the height of the adjacent cell is less than maxHeight then increment the ans by the difference of maxHeight and the height of the adjacent cell.
  • Finally, after completing the above steps, print the value of ans as the resultant water trapped after rain.

Below is the implementation of the above approach:

C++




// C++ program for the above approach
#include <bits/stdc++.h>
using namespace std;
 
// Stores the direction of all the
// adjacent cells
vector<vector<int> > dir
    = { { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 } };
 
// Node structure
struct node {
 
    int height;
    int x, y;
};
 
// Comparator function to implement
// the min heap using priority queue
struct Compare {
 
    // Comparator function
    bool operator()(node const& a, node const& b)
    {
        return a.height > b.height;
    }
};
 
// Function to find the amount of water
// the matrix is capable to hold
int trapRainWater(vector<vector<int> >& heightMap)
{
    int M = heightMap.size();
    int N = heightMap[0].size();
 
    // Stores if a cell of the matrix
    // is visited or not
    vector<vector<bool> > visited(M,
                                  vector<bool>(N, false));
 
    // Initialize a priority queue
    priority_queue<node, vector<node>, Compare> pq;
 
    // Traverse over the matrix
    for (int i = 0; i < M; i++) {
        for (int j = 0; j < N; j++) {
 
            // If element is not on
            // the boundary
            if (!(i == 0 || j == 0 || i == M - 1
                  || j == N - 1))
                continue;
 
            // Mark the current cell
            // as visited
            visited[i][j] = true;
 
            // Node for priority queue
            node t;
            t.x = i;
            t.y = j;
            t.height = heightMap[i][j];
 
            // Pushe all the adjacent
            // node in the pq
            pq.push(t);
        }
    }
 
    // Stores the total volume
    int ans = 0;
 
    // Stores the maximum height
    int max_height = INT_MIN;
 
    // Iterate while pq is not empty
    while (!pq.empty()) {
 
        // Store the top node of pq
        node front = pq.top();
 
        // Delete the top element of pq
        pq.pop();
 
        // Update the max_height
        max_height = max(max_height, front.height);
 
        // Stores the position of the
        // current cell
        int curr_x = front.x;
        int curr_y = front.y;
 
        for (int i = 0; i < 4; i++) {
 
            int new_x = curr_x + dir[i][0];
            int new_y = curr_y + dir[i][1];
 
            // If adjacent cells are out
            // of bound or already visited
            if (new_x < 0 || new_y < 0 || new_x >= M
                || new_y >= N || visited[new_x][new_y]) {
                continue;
            }
 
            // Stores the height of the
            // adjacent cell
            int height = heightMap[new_x][new_y];
 
            // If height of current cell
            // is smaller than max_height
            if (height < max_height) {
 
                // Increment the ans by
                // (max_height-height)
                ans = ans + (max_height - height);
            }
 
            // Define a new node
            node temp;
            temp.x = new_x;
            temp.y = new_y;
            temp.height = height;
 
            // Push the current node
            // in the pq
            pq.push(temp);
 
            // Mark the current cell
            // as visited
            visited[new_x][new_y] = true;
        }
    }
 
    return ans;
}
 
// Driver Code
int main()
{
    vector<vector<int> > arr = { { 1, 4, 3, 1, 3, 2 },
                                 { 3, 2, 1, 3, 2, 4 },
                                 { 2, 3, 3, 2, 3, 1 } };
    cout << trapRainWater(arr);
 
    return 0;
}


Java




// Java Program for above approach
import java.util.*;
 
// Node structure
class node {
  int height;
  int x, y;
}
 
// Comparator function to implement
// the min heap using priority queue
class Compare implements Comparator<node> {
  public int compare(node a, node b) {
    return a.height - b.height;
  }
}
 
class Main {
  // Stores the direction of all the
  // adjacent cells
  static int[][] dir = { { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 } };
 
  // Function to find the amount of water
  // the matrix is capable to hold
  static int trapRainWater(int[][] heightMap) {
    int M = heightMap.length;
    int N = heightMap[0].length;
 
    // Stores if a cell of the matrix
    // is visited or not
    boolean[][] visited = new boolean[M][N];
 
 
    // Initialize a priority queue
    PriorityQueue<node> pq = new PriorityQueue<node>(new Compare());
 
    // Traverse over the matrix
    for (int i = 0; i < M; i++) {
      for (int j = 0; j < N; j++) {
 
        // If element is not on
        // the boundary
        if (!(i == 0 || j == 0 || i == M - 1 || j == N - 1))
          continue;
 
        // Mark the current cell
        // as visited
        visited[i][j] = true;
 
        // Node for priority queue
        node t = new node();
        t.x = i;
        t.y = j;
        t.height = heightMap[i][j];
 
        // Pushe all the adjacent
        // node in the pq
        pq.offer(t);
      }
    }
 
    // Stores the total volume
    int ans = 0;
 
 
    // Stores the maximum height
    int max_height = Integer.MIN_VALUE;
 
    // Iterate while pq is not empty
    while (!pq.isEmpty()) {
 
      // Store the top node of pq
      node front = pq.poll();
 
      // Update the max_height
      max_height = Math.max(max_height, front.height);
 
      // Stores the position of the
      // current cell
      int curr_x = front.x;
      int curr_y = front.y;
 
      for (int i = 0; i < 4; i++) {
 
        int new_x = curr_x + dir[i][0];
        int new_y = curr_y + dir[i][1];
 
        // If adjacent cells are out
        // of bound or already visited
        if (new_x < 0 || new_y < 0 || new_x >= M || new_y >= N || visited[new_x][new_y]) {
          continue;
        }
 
 
        // Stores the height of the
        // adjacent cell
        int height = heightMap[new_x][new_y];
 
        // If height of current cell
        // is smaller than max_height
        if (height < max_height) {
 
 
          // Increment the ans by
          // (max_height-height)
          ans = ans + (max_height - height);
        }
 
        // Define a new node
        node temp = new node();
        temp.x = new_x;
        temp.y = new_y;
        temp.height = height;
 
 
        // Push the current node
        // in the pq
        pq.offer(temp);
 
        // Mark the current cell
        // as visited
        visited[new_x][new_y] = true;
      }
    }
 
    return ans;
  }
 
  // Driver code
  public static void main(String[] args) {
    int[][] arr = { { 1, 4, 3, 1, 3, 2 }, { 3, 2, 1, 3, 2, 4 }, { 2, 3, 3, 2, 3, 1 } };
    System.out.println(trapRainWater(arr));
  }
}
 
// This code is contributed by codebraxnzt


Python3




# Python Code
 
# Stores the direction of all the
# adjacent cells
dir = [[-1, 0], [0, 1], [1, 0], [0, -1]]
 
# Node structure
class Node:
    def __init__(self, height, x, y):
        self.height = height
        self.x = x
        self.y = y
 
# Comparator function to implement
# the min heap using priority queue
class Compare:
    # Comparator function
    def __lt__(self, a, b):
        return a.height > b.height
 
# Function to find the amount of water
# the matrix is capable to hold
def trapRainWater(heightMap):
    M = len(heightMap)
    N = len(heightMap[0])
 
    # Stores if a cell of the matrix
    # is visited or not
    visited = [[False for _ in range(N)] for _ in range(M)]
 
    # Initialize a priority queue
    pq = []
 
    # Traverse over the matrix
    for i in range(M):
        for j in range(N):
 
            # If element is not on
            # the boundary
            if i == 0 or j == 0 or i == M - 1 or j == N - 1:
                visited[i][j] = True
 
                # Node for priority queue
                t = Node(heightMap[i][j], i, j)
 
                # Pushe all the adjacent
                # node in the pq
                pq.append(t)
 
    # Stores the total volume
    ans = 0
 
    # Stores the maximum height
    max_height = float('-inf')
 
    # Iterate while pq is not empty
    while pq:
 
        # Store the top node of pq
        front = pq.pop()
 
        # Update the max_height
        max_height = max(max_height, front.height)
 
        # Stores the position of the
        # current cell
        curr_x = front.x
        curr_y = front.y
 
        for i in range(4):
 
            new_x = curr_x + dir[i][0]
            new_y = curr_y + dir[i][1]
 
            # If adjacent cells are out
            # of bound or already visited
            if new_x < 0 or new_y < 0 or new_x >= M or new_y >= N or visited[new_x][new_y]:
                continue
 
            # Stores the height of the
            # adjacent cell
            height = heightMap[new_x][new_y]
 
            # If height of current cell
            # is smaller than max_height
            if height < max_height:
 
                # Increment the ans by
                # (max_height-height)
                ans += (max_height - height)
 
            # Define a new node
            temp = Node(height, new_x, new_y)
 
            # Push the current node
            # in the pq
            pq.append(temp)
 
            # Mark the current cell
            # as visited
            visited[new_x][new_y] = True
 
    return ans
 
# Driver Code
arr = [[1, 4, 3, 1, 3, 2], [3, 2, 1, 3, 2, 4], [2, 3, 3, 2, 3, 1]]
print(trapRainWater(arr))


C#




using System;
using System.Collections.Generic;
 
class Gfg
{
  // Stores the direction of all the
  // adjacent cells
  static int[] dx = { -1, 0, 1, 0 };
  static int[] dy = { 0, 1, 0, -1 };
 
  static int TrapRainWater(int[][] heightMap)
  {
    int M = heightMap.Length;
    int N = heightMap[0].Length;
 
    var visited = new bool[M, N];
 
    // Initialize a sorted set
    var pq = new SortedSet<(int, int, int)>();
 
    // Traverse over the matrix
    for (int i = 0; i < M; i++)
    {
      for (int j = 0; j < N; j++)
      {
        // If element is not on the boundary
        if (!(i == 0 || j == 0 || i == M - 1 || j == N - 1))
          continue;
 
        // Mark the current cell as visited
        visited[i, j] = true;
 
        // Tuple for sorted set
        var t = (heightMap[i][j], i, j);
 
        // Pushe all the adjacent nodes in the pq
        pq.Add(t);
      }
    }
 
    // Stores the total volume
    int ans = 0;
 
    // Stores the maximum height
    int maxHeight = int.MinValue;
 
    // Iterate while pq is not empty
    while (pq.Count > 0)
    {
      // Store the top node of pq
      var front = pq.Min;
 
      // Delete the top element of pq
      pq.Remove(front);
 
      // Update the maxHeight
      maxHeight = Math.Max(maxHeight, front.Item1);
 
      // Stores the position of the current cell
      int curr_x = front.Item2;
      int curr_y = front.Item3;
 
      for (int i = 0; i < 4; i++)
      {
        int new_x = curr_x + dx[i];
        int new_y = curr_y + dy[i];
 
        // If adjacent cells are out of bound or already visited
        if (new_x < 0 || new_y < 0 || new_x >= M || new_y >= N || visited[new_x, new_y])
          continue;
 
        // Stores the height of the adjacent cell
        int height = heightMap[new_x][new_y];
 
        // If height of current cell is smaller than maxHeight
        if (height < maxHeight)
        {
          // Increment the ans by (maxHeight - height)
          ans = ans + (maxHeight - height);
        }
 
        // Tuple for sorted set
        var temp = (height, new_x, new_y);
 
        // Push the current node in the pq
        pq.Add(temp);
 
        // Mark the current cell as visited
        visited[new_x, new_y] = true;
      }
    }
 
    return ans;
  }
 
  static void Main(string[] args)
  {
    int[][] arr = new int[3][];
    arr[0] = new int[] { 1, 4, 3, 1, 3, 2 };
    arr[1] = new int[] { 3, 2, 1, 3, 2, 4 };
    arr[2] = new int[] { 2, 3, 3, 2, 3, 1 };
 
    Console.WriteLine(TrapRainWater(arr));
  }
}


Javascript




// Define directions array
const dir = [[-1, 0], [0, 1], [1, 0], [0, -1]];
 
// Node structure
class Node {
  constructor(height, x, y) {
    this.height = height;
    this.x = x;
    this.y = y;
  }
}
 
// Comparator function to implement
// the min heap using priority queue
class Compare {
  // Comparator function
  static compare(a, b) {
    return a.height > b.height;
  }
}
 
// Function to find the amount of water
// the matrix is capable to hold
function trapRainWater(heightMap) {
  const M = heightMap.length;
  const N = heightMap[0].length;
 
  // Stores if a cell of the matrix
  // is visited or not
  const visited = new Array(M).fill(false).map(() => new Array(N).fill(false));
 
  // Initialize a priority queue
  const pq = [];
 
  // Traverse over the matrix
  for (let i = 0; i < M; i++) {
    for (let j = 0; j < N; j++) {
      // If element is not on
      // the boundary
      if (i === 0 || j === 0 || i === M - 1 || j === N - 1) {
        visited[i][j] = true;
 
        // Node for priority queue
        const t = new Node(heightMap[i][j], i, j);
 
        // Push all the adjacent
        // node in the pq
        pq.push(t);
      }
    }
  }
 
  // Stores the total volume
  let ans = 0;
 
  // Stores the maximum height
  let max_height = -Infinity;
 
  // Iterate while pq is not empty
  while (pq.length) {
    // Store the top node of pq
    const front = pq.pop();
 
    // Update the max_height
    max_height = Math.max(max_height, front.height);
 
    // Stores the position of the
    // current cell
    const curr_x = front.x;
    const curr_y = front.y;
 
    for (let i = 0; i < 4; i++) {
      const new_x = curr_x + dir[i][0];
      const new_y = curr_y + dir[i][1];
 
      // If adjacent cells are out
      // of bound or already visited
      if (new_x < 0 || new_y < 0 || new_x >= M || new_y >= N || visited[new_x][new_y]) {
        continue;
      }
 
      // Stores the height of the
      // adjacent cell
      const height = heightMap[new_x][new_y];
 
      // If height of current cell
      // is smaller than max_height
      if (height < max_height) {
        // Increment the ans by
        // (max_height-height)
        ans += (max_height - height);
      }
 
      // Define a new node
      const temp = new Node(height, new_x, new_y);
 
      // Push the current node
      // in the pq
      pq.push(temp);
 
      // Mark the current cell
      // as visited
      visited[new_x][new_y] = true;
    }
  }
 
  return ans;
}
 
// Driver Code
const arr = [[1, 4, 3, 1, 3, 2], [3, 2, 1, 3, 2, 4], [2, 3, 3, 2, 3, 1]];
console.log(trapRainWater(arr))


Output

4

Time Complexity: (N * M * log(N * M))
Auxiliary Space: O(N * M)

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