We have already discussed the idea of Skip list and how they work in Skip List | Set 1 (Introduction). In this article, we will be discussing how to insert an element in Skip list.
Deciding nodes level
Each element in the list is represented by a node, the level of the node is chosen randomly while insertion in the list. Level does not depend on the number of elements in the node. The level for node is decided by the following algorithm –
randomLevel() lvl := 1 //random() that returns a random value in [0...1) while random() < p and lvl < MaxLevel do lvl := lvl + 1 return lvl
MaxLevel is the upper bound on number of levels in the skip list. It can be determined as – . Above algorithm assure that random level will never be greater than MaxLevel. Here p is the fraction of the nodes with level i pointers also having level i+1 pointers and N is the number of nodes in the list.
Node Structure
Each node carries a key and a forward array carrying pointers to nodes of a different level. A level i node carries i forward pointers indexed through 0 to i.Â
Insertion in Skip List
We will start from the highest level in the list and compare the key of the next node of the current node with the key to be inserted. The basic idea is If –
- Key of next node is less than key to be inserted then we keep on moving forward on the same level
- Key of next node is greater than the key to be inserted then we store the pointer to current node i at update[i] and move one level down and continue our search.
At the level 0, we will definitely find a position to insert the given key. Following is the pseudo-code for the insertion algorithm –
Insert(list, searchKey) local update[0...MaxLevel+1] x := list -> header for i := list -> level downto 0 do while x -> forward[i] -> key forward[i] update[i] := x x := x -> forward[0] lvl := randomLevel() if lvl > list -> level then for i := list -> level + 1 to lvl do update[i] := list -> header list -> level := lvl x := makeNode(lvl, searchKey, value) for i := 0 to level do x -> forward[i] := update[i] -> forward[i] update[i] -> forward[i] := x
Here update[i] holds the pointer to node at level i from which we moved down to level i-1 and pointer of node left to insertion position at level 0. Consider this example where we want to insert key 17 –Â
Following is the code for insertion of key in Skip list –
C++
// C++ code for inserting element in skip list Â
#include <bits/stdc++.h> using namespace std; Â
// Class to implement node class Node { public : Â Â Â Â int key; Â
    // Array to hold pointers to node of different level     Node **forward;     Node( int , int ); }; Â
Node::Node( int key, int level) { Â Â Â Â this ->key = key; Â
    // Allocate memory to forward     forward = new Node*[level+1]; Â
    // Fill forward array with 0(NULL)     memset (forward, 0, sizeof (Node*)*(level+1)); }; Â
// Class for Skip list class SkipList {     // Maximum level for this skip list     int MAXLVL; Â
    // P is the fraction of the nodes with level     // i pointers also having level i+1 pointers     float P; Â
    // current level of skip list     int level; Â
    // pointer to header node     Node *header; public :     SkipList( int , float );     int randomLevel();     Node* createNode( int , int );     void insertElement( int );     void displayList(); }; Â
SkipList::SkipList( int MAXLVL, float P) { Â Â Â Â this ->MAXLVL = MAXLVL; Â Â Â Â this ->P = P; Â Â Â Â level = 0; Â
    // create header node and initialize key to -1     header = new Node(-1, MAXLVL); }; Â
// create random level for node int SkipList::randomLevel() { Â Â Â Â float r = ( float ) rand ()/RAND_MAX; Â Â Â Â int lvl = 0; Â Â Â Â while (r < P && lvl < MAXLVL) Â Â Â Â { Â Â Â Â Â Â Â Â lvl++; Â Â Â Â Â Â Â Â r = ( float ) rand ()/RAND_MAX; Â Â Â Â } Â Â Â Â return lvl; }; Â
// create new node Node* SkipList::createNode( int key, int level) { Â Â Â Â Node *n = new Node(key, level); Â Â Â Â return n; }; Â
// Insert given key in skip list void SkipList::insertElement( int key) { Â Â Â Â Node *current = header; Â
    // create update array and initialize it     Node *update[MAXLVL+1];     memset (update, 0, sizeof (Node*)*(MAXLVL+1)); Â
    /*   start from highest level of skip list         move the current pointer forward while key         is greater than key of node next to current         Otherwise inserted current in update and         move one level down and continue search     */     for ( int i = level; i >= 0; i--)     {         while (current->forward[i] != NULL &&               current->forward[i]->key < key)             current = current->forward[i];         update[i] = current;     } Â
    /* reached level 0 and forward pointer to        right, which is desired position to        insert key.     */     current = current->forward[0]; Â
    /* if current is NULL that means we have reached        to end of the level or current's key is not equal        to key to insert that means we have to insert        node between update[0] and current node */     if (current == NULL || current->key != key)     {         // Generate a random level for node         int rlevel = randomLevel(); Â
        // If random level is greater than list's current         // level (node with highest level inserted in         // list so far), initialize update value with pointer         // to header for further use         if (rlevel > level)         {             for ( int i=level+1;i<rlevel+1;i++)                 update[i] = header; Â
            // Update the list current level             level = rlevel;         } Â
        // create new node with random level generated         Node* n = createNode(key, rlevel); Â
        // insert node by rearranging pointers         for ( int i=0;i<=rlevel;i++)         {             n->forward[i] = update[i]->forward[i];             update[i]->forward[i] = n;         }         cout << "Successfully Inserted key " << key << "\n" ;     } }; Â
// Display skip list level wise void SkipList::displayList() { Â Â Â Â cout<< "\n*****Skip List*****" << "\n" ; Â Â Â Â for ( int i=0;i<=level;i++) Â Â Â Â { Â Â Â Â Â Â Â Â Node *node = header->forward[i]; Â Â Â Â Â Â Â Â cout << "Level " << i << ": " ; Â Â Â Â Â Â Â Â while (node != NULL) Â Â Â Â Â Â Â Â { Â Â Â Â Â Â Â Â Â Â Â Â cout << node->key<< " " ; Â Â Â Â Â Â Â Â Â Â Â Â node = node->forward[i]; Â Â Â Â Â Â Â Â } Â Â Â Â Â Â Â Â cout << "\n" ; Â Â Â Â } }; Â
// Driver to test above code int main() {     // Seed random number generator     srand ((unsigned) time (0)); Â
    // create SkipList object with MAXLVL and P     SkipList lst(3, 0.5); Â
    lst.insertElement(3);     lst.insertElement(6);     lst.insertElement(7);     lst.insertElement(9);     lst.insertElement(12);     lst.insertElement(19);     lst.insertElement(17);     lst.insertElement(26);     lst.insertElement(21);     lst.insertElement(25);     lst.displayList(); } |
Java
// Java code for inserting element in skip list Â
class GFG { Â
    // Class to implement node     static class Node {         int key; Â
        // Array to hold pointers to node of different level         Node forward[]; Â
        Node( int key, int level)         {             this .key = key; Â
            // Allocate memory to forward             forward = new Node[level + 1 ];         }     }; Â
    // Class for Skip list     static class SkipList {         // Maximum level for this skip list         int MAXLVL; Â
        // P is the fraction of the nodes with level         // i pointers also having level i+1 pointers         float P; Â
        // current level of skip list         int level; Â
        // pointer to header node         Node header; Â
        SkipList( int MAXLVL, float P)         {             this .MAXLVL = MAXLVL;             this .P = P;             level = 0 ; Â
            // create header node and initialize key to -1             header = new Node(- 1 , MAXLVL);         } Â
        int randomLevel()         {             float r = ( float )Math.random();             int lvl = 0 ;             while (r < P && lvl < MAXLVL) {                 lvl++;                 r = ( float )Math.random();             }             return lvl;         } Â
        Node createNode( int key, int level)         {             Node n = new Node(key, level);             return n;         } Â
        // Insert given key in skip list Â
        void insertElement( int key)         {             Node current = header; Â
            // create update array and initialize it             Node update[] = new Node[MAXLVL + 1 ]; Â
            /* start from highest level of skip list                     move the current pointer forward while                key is greater than key of node next to                current Otherwise inserted current in update                and move one level down and continue search             */             for ( int i = level; i >= 0 ; i--) {                 while (current.forward[i] != null                        && current.forward[i].key < key)                     current = current.forward[i];                 update[i] = current;             } Â
            /* reached level 0 and forward pointer to             right, which is desired position to             insert key.             */             current = current.forward[ 0 ]; Â
            /* if current is NULL that means we have reached             to end of the level or current's key is not             equal to key to insert that means we have to             insert node between update[0] and current node           */             if (current == null || current.key != key) {                 // Generate a random level for node                 int rlevel = randomLevel(); Â
                // If random level is greater than list's                 // current level (node with highest level                 // inserted in list so far), initialize                 // update value with pointer to header for                 // further use                 if (rlevel > level) {                     for ( int i = level + 1 ; i < rlevel + 1 ;                          i++)                         update[i] = header; Â
                    // Update the list current level                     level = rlevel;                 } Â
                // create new node with random level                 // generated                 Node n = createNode(key, rlevel); Â
                // insert node by rearranging pointers                 for ( int i = 0 ; i <= rlevel; i++) {                     n.forward[i] = update[i].forward[i];                     update[i].forward[i] = n;                 }                 System.out.println(                     "Successfully Inserted key " + key);             }         } Â
        // Display skip list level wise         void displayList()         {             System.out.println( "\n*****Skip List*****" );             for ( int i = 0 ; i <= level; i++) {                 Node node = header.forward[i];                 System.out.print( "Level " + i + ": " );                 while (node != null ) {                     System.out.print(node.key + " " );                     node = node.forward[i];                 }                 System.out.println();             }         }     } Â
    // Driver to test above code     public static void main(String[] args)     {         // create SkipList object with MAXLVL and P         SkipList lst = new SkipList( 3 , 0 .5f); Â
        lst.insertElement( 3 );         lst.insertElement( 6 );         lst.insertElement( 7 );         lst.insertElement( 9 );         lst.insertElement( 12 );         lst.insertElement( 19 );         lst.insertElement( 17 );         lst.insertElement( 26 );         lst.insertElement( 21 );         lst.insertElement( 25 );         lst.displayList();     } } Â
// This code is contributed by Lovely Jain |
Python
# Python3 code for inserting element in skip list Â
import random Â
class Node( object ):     '''     Class to implement node     '''     def __init__( self , key, level):         self .key = key Â
        # list to hold references to node of different level         self .forward = [ None ] * (level + 1 ) Â
class SkipList( object ):     '''     Class for Skip list     '''     def __init__( self , max_lvl, P):         # Maximum level for this skip list         self .MAXLVL = max_lvl Â
        # P is the fraction of the nodes with level         # i references also having level i+1 references         self .P = P Â
        # create header node and initialize key to -1         self .header = self .createNode( self .MAXLVL, - 1 ) Â
        # current level of skip list         self .level = 0          # create new node     def createNode( self , lvl, key):         n = Node(key, lvl)         return n          # create random level for node     def randomLevel( self ):         lvl = 0         while random.random()< self .P and \               lvl< self .MAXLVL:lvl + = 1         return lvl Â
    # insert given key in skip list     def insertElement( self , key):         # create update array and initialize it         update = [ None ] * ( self .MAXLVL + 1 )         current = self .header Â
        '''         start from highest level of skip list         move the current reference forward while key         is greater than key of node next to current         Otherwise inserted current in update and         move one level down and continue search         '''         for i in range ( self .level, - 1 , - 1 ):             while current.forward[i] and \                   current.forward[i].key < key:                 current = current.forward[i]             update[i] = current Â
        '''         reached level 0 and forward reference to         right, which is desired position to         insert key.         '''         current = current.forward[ 0 ] Â
        '''         if current is NULL that means we have reached            to end of the level or current's key is not equal            to key to insert that means we have to insert            node between update[0] and current node        '''         if current = = None or current.key ! = key:             # Generate a random level for node             rlevel = self .randomLevel() Â
            '''             If random level is greater than list's current             level (node with highest level inserted in             list so far), initialize update value with reference             to header for further use             '''             if rlevel > self .level:                 for i in range ( self .level + 1 , rlevel + 1 ):                     update[i] = self .header                 self .level = rlevel Â
            # create new node with random level generated             n = self .createNode(rlevel, key) Â
            # insert node by rearranging references             for i in range (rlevel + 1 ):                 n.forward[i] = update[i].forward[i]                 update[i].forward[i] = n Â
            print ( "Successfully inserted key {}" . format (key)) Â
    # Display skip list level wise     def displayList( self ):         print ( "\n*****Skip List******" )         head = self .header         for lvl in range ( self .level + 1 ):             print ( "Level {}: " . format (lvl), end = " " )             node = head.forward[lvl]             while (node ! = None ):                 print (node.key, end = " " )                 node = node.forward[lvl]             print ("") Â
# Driver to test above code def main(): Â Â Â Â lst = SkipList( 3 , 0.5 ) Â Â Â Â lst.insertElement( 3 ) Â Â Â Â lst.insertElement( 6 ) Â Â Â Â lst.insertElement( 7 ) Â Â Â Â lst.insertElement( 9 ) Â Â Â Â lst.insertElement( 12 ) Â Â Â Â lst.insertElement( 19 ) Â Â Â Â lst.insertElement( 17 ) Â Â Â Â lst.insertElement( 26 ) Â Â Â Â lst.insertElement( 21 ) Â Â Â Â lst.insertElement( 25 ) Â Â Â Â lst.displayList() Â
main() |
C#
// C# code for inserting element in skip list using System; Â
// Class to implement node public class Node { Â Â public int key; Â
  // Array to hold pointers to node of different level   public Node[] forward;   public Node( int key, int level)   {     this .key = key; Â
    // Allocate memory to forward     forward = new Node[level + 1]; Â
    // Fill forward array with 0(NULL)     Array.Clear(forward, 0, level + 1);   } } Â
// Class for Skip list public class SkipList {   // Maximum level for this skip list   int MAXLVL; Â
  // P is the fraction of the nodes with level   // i pointers also having level i+1 pointers   float P; Â
  // current level of skip list   int level; Â
  // pointer to header node   Node header;   public SkipList( int MAXLVL, float P)   {     this .MAXLVL = MAXLVL;     this .P = P;     level = 0; Â
    // create header node and initialize key to -1     header = new Node(-1, MAXLVL);   } Â
  // create random level for node   int RandomLevel()   {     float r = ( float ) new Random().Next() / int .MaxValue;     int lvl = 0;     while (r < P && lvl < MAXLVL) {       lvl++;       r = ( float ) new Random().Next() / int .MaxValue;     }     return lvl;   } Â
  // create new node   Node CreateNode( int key, int level)   {     Node n = new Node(key, level);     return n;   } Â
  // Insert given key in skip list   public void InsertElement( int key)   {     Node current = header; Â
    // create update array and initialize it     Node[] update = new Node[MAXLVL + 1];     Array.Clear(update, 0, MAXLVL + 1); Â
    /*   start from highest level of skip list             move the current pointer forward while key             is greater than key of node next to current             Otherwise inserted current in update and             move one level down and continue search         */     for ( int i = level; i >= 0; i--) {       while (current.forward[i] != null              && current.forward[i].key < key)         current = current.forward[i];       update[i] = current;     } Â
    /* reached level 0 and forward pointer to            right, which is desired position to            insert key.         */     current = current.forward[0]; Â
    /* if current is NULL that means we have reached            to end of the level or current's key is not equal            to key to insert that means we have to insert            node between update[0] and current node */     if (current == null || current.key != key) {       // Generate a random level for node       int rlevel = RandomLevel(); Â
      // If random level is greater than list's       // current level (node with highest level       // inserted in list so far), initialize update       // value with pointer to header for further use       if (rlevel > level) {         for ( int i = level + 1; i < rlevel + 1; i++)           update[i] = header; Â
        // Update the list current level         level = rlevel;       } Â
      // create new node with random level generated       Node n = CreateNode(key, rlevel); Â
      // insert node by rearranging pointers       for ( int i = 0; i <= rlevel; i++) {         n.forward[i] = update[i].forward[i];         update[i].forward[i] = n;       }       Console.WriteLine( "Successfully Inserted key "                         + key);     }   } Â
  // Display skip list level wise   public void DisplayList()   {     Console.WriteLine( "\n*****Skip List*****" );     for ( int i = 0; i <= level; i++) {       Node node = header.forward[i];       Console.Write( "Level " + i + ": " );       while (node != null ) {         Console.Write(node.key + " " );         node = node.forward[i];       }       Console.WriteLine();     }   } Â
  // Driver to test above code   public static void Main( string [] args)   {     // Seed random number generator     Random r = new Random(Guid.NewGuid().GetHashCode()); Â
    // create SkipList object with MAXLVL and P     SkipList lst = new SkipList(3, 0.5f); Â
    lst.InsertElement(3);     lst.InsertElement(6);     lst.InsertElement(7);     lst.InsertElement(9);     lst.InsertElement(12);     lst.InsertElement(19);     lst.InsertElement(17);     lst.InsertElement(26);     lst.InsertElement(21);     lst.InsertElement(25);     lst.DisplayList();   } } |
Javascript
// JavaScript code for inserting element in skip list Â
// Class to implement node class Node { Â Â constructor(key, level) { Â Â Â Â this .key = key; Â
    // Array to hold pointers to node of different level     this .forward = new Array(level + 1).fill( null );   } } Â
// Class for Skip list class SkipList {   // Maximum level for this skip list   MAXLVL; Â
  // P is the fraction of the nodes with level   // i pointers also having level i+1 pointers   P; Â
  // current level of skip list   level; Â
  // pointer to header node   header; Â
  constructor(MAXLVL, P) {     this .MAXLVL = MAXLVL;     this .P = P;     this .level = 0; Â
    // create header node and initialize key to -1     this .header = new Node(-1, MAXLVL);   } Â
  // create random level for node   randomLevel() {     let r = Math.random();     let lvl = 0;     while (r < this .P && lvl < this .MAXLVL) {       lvl++;       r = Math.random();     }     return lvl;   } Â
  // create new node   createNode(key, level) {     let n = new Node(key, level);     return n;   } Â
  // Insert given key in skip list   insertElement(key) {     let current = this .header; Â
    // create update array and initialize it     let update = new Array( this .MAXLVL + 1).fill( null ); Â
    /*   start from highest level of skip list         move the current pointer forward while key         is greater than key of node next to current         Otherwise inserted current in update and         move one level down and continue search     */     for (let i = this .level; i >= 0; i--) {       while (current.forward[i] != null && current.forward[i].key < key) {         current = current.forward[i];       }       update[i] = current;     } Â
    /* reached level 0 and forward pointer to        right, which is desired position to        insert key.     */     current = current.forward[0]; Â
    /* if current is NULL that means we have reached        to end of the level or current's key is not equal        to key to insert that means we have to insert        node between update[0] and current node */     if (current == null || current.key != key) {       // Generate a random level for node       let rlevel = this .randomLevel(); Â
      // If random level is greater than list's current       // level (node with highest level inserted in       // list so far), initialize update value with pointer       // to header for further use       if (rlevel > this .level) {         for (let i = this .level + 1; i < rlevel + 1; i++) {           update[i] = this .header;         } Â
        // Update the list current level         this .level = rlevel;       } Â
      // create new node with random level generated       let n = this .createNode(key, rlevel); Â
      // insert node by rearranging pointers       for (let i = 0; i <= rlevel; i++) {         n.forward[i] = update[i].forward[i];         update[i].forward[i] = n;       }       console.log(`Successfully Inserted key ${key}`);     }   } Â
  // Display skip list level wise   displayList() {     console.log( "\n*****Skip List*****" );     for (let i = 0; i <= this .level; i++) {       let node = this .header.forward[i];       console.log(`Level ${i}: `);       while (node != null ) {         console.log(`${node.key} `);         node = node.forward[i];       }       console.log( "\n" );     }   } } Â
// Driver to test above code let lst = new SkipList(3, 0.5); Â
lst.insertElement(3); lst.insertElement(6); lst.insertElement(7); lst.insertElement(9); lst.insertElement(12); lst.insertElement(19); lst.insertElement(17); lst.insertElement(26); lst.insertElement(21); lst.insertElement(25); lst.displayList(); Â
// This code is contributed by ishankhandelwals. |
Successfully Inserted key 3 Successfully Inserted key 6 Successfully Inserted key 7 Successfully Inserted key 9 Successfully Inserted key 12 Successfully Inserted key 19 Successfully Inserted key 17 Successfully Inserted key 26 Successfully Inserted key 21 Successfully Inserted key 25 *****Skip List***** Level 0: 3 6 7 9 12 17 19 21 25 26 Level 1: 3 6 12 17 25 26 Level 2: 3 6 12 25 Level 3: 3 25
Note: The level of nodes is decided randomly, so output may differ.Â
Time complexityÂ
- Average:Â Â
- Worst:Â Â
In next article we will discuss searching and deletion in Skip List.Â
This article is contributed by Atul Kumar. If you like neveropen and would like to contribute, you can also write an article using write.geeksforgeeks.org or mail your article to review-team@geeksforgeeks.org. See your article appearing on the neveropen main page and help other Geeks.
Ready to dive in? Explore our Free Demo Content and join our DSA course, trusted by over 100,000 neveropen!