We have already discussed the idea of Skip list and how they work in Skip List | Set 1 (Introduction). In this article, we will be discussing how to insert an element in Skip list.
Deciding nodes level
Each element in the list is represented by a node, the level of the node is chosen randomly while insertion in the list. Level does not depend on the number of elements in the node. The level for node is decided by the following algorithm –
randomLevel() lvl := 1 //random() that returns a random value in [0...1) while random() < p and lvl < MaxLevel do lvl := lvl + 1 return lvl
MaxLevel is the upper bound on number of levels in the skip list. It can be determined as – . Above algorithm assure that random level will never be greater than MaxLevel. Here p is the fraction of the nodes with level i pointers also having level i+1 pointers and N is the number of nodes in the list.
Node Structure
Each node carries a key and a forward array carrying pointers to nodes of a different level. A level i node carries i forward pointers indexed through 0 to i.Â
Insertion in Skip List
We will start from the highest level in the list and compare the key of the next node of the current node with the key to be inserted. The basic idea is If –
- Key of next node is less than key to be inserted then we keep on moving forward on the same level
- Key of next node is greater than the key to be inserted then we store the pointer to current node i at update[i] and move one level down and continue our search.
At the level 0, we will definitely find a position to insert the given key. Following is the pseudo-code for the insertion algorithm –
Insert(list, searchKey)
local update[0...MaxLevel+1]
x := list -> header
for i := list -> level downto 0 do
while x -> forward[i] -> key forward[i]
update[i] := x
x := x -> forward[0]
lvl := randomLevel()
if lvl > list -> level then
for i := list -> level + 1 to lvl do
update[i] := list -> header
list -> level := lvl
x := makeNode(lvl, searchKey, value)
for i := 0 to level do
x -> forward[i] := update[i] -> forward[i]
update[i] -> forward[i] := x
Here update[i] holds the pointer to node at level i from which we moved down to level i-1 and pointer of node left to insertion position at level 0. Consider this example where we want to insert key 17 –Â
Following is the code for insertion of key in Skip list –
C++
// C++ code for inserting element in skip listÂ
#include <bits/stdc++.h>using namespace std;Â
// Class to implement nodeclass Node{public:Â Â Â Â int key;Â
    // Array to hold pointers to node of different level     Node **forward;    Node(int, int);};Â
Node::Node(int key, int level){Â Â Â Â this->key = key;Â
    // Allocate memory to forward     forward = new Node*[level+1];Â
    // Fill forward array with 0(NULL)    memset(forward, 0, sizeof(Node*)*(level+1));};Â
// Class for Skip listclass SkipList{    // Maximum level for this skip list    int MAXLVL;Â
    // P is the fraction of the nodes with level     // i pointers also having level i+1 pointers    float P;Â
    // current level of skip list    int level;Â
    // pointer to header node    Node *header;public:    SkipList(int, float);    int randomLevel();    Node* createNode(int, int);    void insertElement(int);    void displayList();};Â
SkipList::SkipList(int MAXLVL, float P){Â Â Â Â this->MAXLVL = MAXLVL;Â Â Â Â this->P = P;Â Â Â Â level = 0;Â
    // create header node and initialize key to -1    header = new Node(-1, MAXLVL);};Â
// create random level for nodeint SkipList::randomLevel(){Â Â Â Â float r = (float)rand()/RAND_MAX;Â Â Â Â int lvl = 0;Â Â Â Â while (r < P && lvl < MAXLVL)Â Â Â Â {Â Â Â Â Â Â Â Â lvl++;Â Â Â Â Â Â Â Â r = (float)rand()/RAND_MAX;Â Â Â Â }Â Â Â Â return lvl;};Â
// create new nodeNode* SkipList::createNode(int key, int level){Â Â Â Â Node *n = new Node(key, level);Â Â Â Â return n;};Â
// Insert given key in skip listvoid SkipList::insertElement(int key){Â Â Â Â Node *current = header;Â
    // create update array and initialize it    Node *update[MAXLVL+1];    memset(update, 0, sizeof(Node*)*(MAXLVL+1));Â
    /*   start from highest level of skip list        move the current pointer forward while key         is greater than key of node next to current        Otherwise inserted current in update and         move one level down and continue search    */    for (int i = level; i >= 0; i--)    {        while (current->forward[i] != NULL &&              current->forward[i]->key < key)            current = current->forward[i];        update[i] = current;    }Â
    /* reached level 0 and forward pointer to        right, which is desired position to        insert key.     */    current = current->forward[0];Â
    /* if current is NULL that means we have reached       to end of the level or current's key is not equal       to key to insert that means we have to insert       node between update[0] and current node */    if (current == NULL || current->key != key)    {        // Generate a random level for node        int rlevel = randomLevel();Â
        // If random level is greater than list's current        // level (node with highest level inserted in         // list so far), initialize update value with pointer        // to header for further use        if (rlevel > level)        {            for (int i=level+1;i<rlevel+1;i++)                update[i] = header;Â
            // Update the list current level            level = rlevel;        }Â
        // create new node with random level generated        Node* n = createNode(key, rlevel);Â
        // insert node by rearranging pointers         for (int i=0;i<=rlevel;i++)        {            n->forward[i] = update[i]->forward[i];            update[i]->forward[i] = n;        }        cout << "Successfully Inserted key " << key << "\n";    }};Â
// Display skip list level wisevoid SkipList::displayList(){Â Â Â Â cout<<"\n*****Skip List*****"<<"\n";Â Â Â Â for (int i=0;i<=level;i++)Â Â Â Â {Â Â Â Â Â Â Â Â Node *node = header->forward[i];Â Â Â Â Â Â Â Â cout << "Level " << i << ": ";Â Â Â Â Â Â Â Â while (node != NULL)Â Â Â Â Â Â Â Â {Â Â Â Â Â Â Â Â Â Â Â Â cout << node->key<<" ";Â Â Â Â Â Â Â Â Â Â Â Â node = node->forward[i];Â Â Â Â Â Â Â Â }Â Â Â Â Â Â Â Â cout << "\n";Â Â Â Â }};Â
// Driver to test above codeint main(){    // Seed random number generator    srand((unsigned)time(0));Â
    // create SkipList object with MAXLVL and P     SkipList lst(3, 0.5);Â
    lst.insertElement(3);    lst.insertElement(6);    lst.insertElement(7);    lst.insertElement(9);    lst.insertElement(12);    lst.insertElement(19);    lst.insertElement(17);    lst.insertElement(26);    lst.insertElement(21);    lst.insertElement(25);    lst.displayList();} |
Java
// Java code for inserting element in skip listÂ
class GFG {Â
    // Class to implement node    static class Node {        int key;Â
        // Array to hold pointers to node of different level        Node forward[];Â
        Node(int key, int level)        {            this.key = key;Â
            // Allocate memory to forward            forward = new Node[level + 1];        }    };Â
    // Class for Skip list    static class SkipList {        // Maximum level for this skip list        int MAXLVL;Â
        // P is the fraction of the nodes with level        // i pointers also having level i+1 pointers        float P;Â
        // current level of skip list        int level;Â
        // pointer to header node        Node header;Â
        SkipList(int MAXLVL, float P)        {            this.MAXLVL = MAXLVL;            this.P = P;            level = 0;Â
            // create header node and initialize key to -1            header = new Node(-1, MAXLVL);        }Â
        int randomLevel()        {            float r = (float)Math.random();            int lvl = 0;            while (r < P && lvl < MAXLVL) {                lvl++;                r = (float)Math.random();            }            return lvl;        }Â
        Node createNode(int key, int level)        {            Node n = new Node(key, level);            return n;        }Â
        // Insert given key in skip listÂ
        void insertElement(int key)        {            Node current = header;Â
            // create update array and initialize it            Node update[] = new Node[MAXLVL + 1];Â
            /* start from highest level of skip list                    move the current pointer forward while               key is greater than key of node next to               current Otherwise inserted current in update               and move one level down and continue search            */            for (int i = level; i >= 0; i--) {                while (current.forward[i] != null                       && current.forward[i].key < key)                    current = current.forward[i];                update[i] = current;            }Â
            /* reached level 0 and forward pointer to            right, which is desired position to            insert key.            */            current = current.forward[0];Â
            /* if current is NULL that means we have reached            to end of the level or current's key is not            equal to key to insert that means we have to            insert node between update[0] and current node          */            if (current == null || current.key != key) {                // Generate a random level for node                int rlevel = randomLevel();Â
                // If random level is greater than list's                // current level (node with highest level                // inserted in list so far), initialize                // update value with pointer to header for                // further use                if (rlevel > level) {                    for (int i = level + 1; i < rlevel + 1;                         i++)                        update[i] = header;Â
                    // Update the list current level                    level = rlevel;                }Â
                // create new node with random level                // generated                Node n = createNode(key, rlevel);Â
                // insert node by rearranging pointers                for (int i = 0; i <= rlevel; i++) {                    n.forward[i] = update[i].forward[i];                    update[i].forward[i] = n;                }                System.out.println(                    "Successfully Inserted key " + key);            }        }Â
        // Display skip list level wise        void displayList()        {            System.out.println("\n*****Skip List*****");            for (int i = 0; i <= level; i++) {                Node node = header.forward[i];                System.out.print("Level " + i + ": ");                while (node != null) {                    System.out.print(node.key + " ");                    node = node.forward[i];                }                System.out.println();            }        }    }Â
    // Driver to test above code    public static void main(String[] args)    {        // create SkipList object with MAXLVL and P        SkipList lst = new SkipList(3, 0.5f);Â
        lst.insertElement(3);        lst.insertElement(6);        lst.insertElement(7);        lst.insertElement(9);        lst.insertElement(12);        lst.insertElement(19);        lst.insertElement(17);        lst.insertElement(26);        lst.insertElement(21);        lst.insertElement(25);        lst.displayList();    }}Â
// This code is contributed by Lovely Jain |
Python
# Python3 code for inserting element in skip listÂ
import randomÂ
class Node(object):    '''    Class to implement node    '''    def __init__(self, key, level):        self.key = keyÂ
        # list to hold references to node of different level         self.forward = [None]*(level+1)Â
class SkipList(object):    '''    Class for Skip list    '''    def __init__(self, max_lvl, P):        # Maximum level for this skip list        self.MAXLVL = max_lvlÂ
        # P is the fraction of the nodes with level         # i references also having level i+1 references        self.P = PÂ
        # create header node and initialize key to -1        self.header = self.createNode(self.MAXLVL, -1)Â
        # current level of skip list        self.level = 0         # create new node    def createNode(self, lvl, key):        n = Node(key, lvl)        return n         # create random level for node    def randomLevel(self):        lvl = 0        while random.random()<self.P and \              lvl<self.MAXLVL:lvl += 1        return lvlÂ
    # insert given key in skip list    def insertElement(self, key):        # create update array and initialize it        update = [None]*(self.MAXLVL+1)        current = self.headerÂ
        '''        start from highest level of skip list        move the current reference forward while key         is greater than key of node next to current        Otherwise inserted current in update and         move one level down and continue search        '''        for i in range(self.level, -1, -1):            while current.forward[i] and \                  current.forward[i].key < key:                current = current.forward[i]            update[i] = currentÂ
        '''         reached level 0 and forward reference to         right, which is desired position to         insert key.        '''        current = current.forward[0]Â
        '''        if current is NULL that means we have reached           to end of the level or current's key is not equal           to key to insert that means we have to insert           node between update[0] and current node       '''        if current == None or current.key != key:            # Generate a random level for node            rlevel = self.randomLevel()Â
            '''            If random level is greater than list's current            level (node with highest level inserted in             list so far), initialize update value with reference            to header for further use            '''            if rlevel > self.level:                for i in range(self.level+1, rlevel+1):                    update[i] = self.header                self.level = rlevelÂ
            # create new node with random level generated            n = self.createNode(rlevel, key)Â
            # insert node by rearranging references             for i in range(rlevel+1):                n.forward[i] = update[i].forward[i]                update[i].forward[i] = nÂ
            print("Successfully inserted key {}".format(key))Â
    # Display skip list level wise    def displayList(self):        print("\n*****Skip List******")        head = self.header        for lvl in range(self.level+1):            print("Level {}: ".format(lvl), end=" ")            node = head.forward[lvl]            while(node != None):                print(node.key, end=" ")                node = node.forward[lvl]            print("")Â
# Driver to test above codedef main():Â Â Â Â lst = SkipList(3, 0.5)Â Â Â Â lst.insertElement(3)Â Â Â Â lst.insertElement(6)Â Â Â Â lst.insertElement(7)Â Â Â Â lst.insertElement(9)Â Â Â Â lst.insertElement(12)Â Â Â Â lst.insertElement(19)Â Â Â Â lst.insertElement(17)Â Â Â Â lst.insertElement(26)Â Â Â Â lst.insertElement(21)Â Â Â Â lst.insertElement(25)Â Â Â Â lst.displayList()Â
main() |
C#
// C# code for inserting element in skip listusing System;Â
// Class to implement nodepublic class Node {Â Â public int key;Â
  // Array to hold pointers to node of different level  public Node[] forward;  public Node(int key, int level)  {    this.key = key;Â
    // Allocate memory to forward    forward = new Node[level + 1];Â
    // Fill forward array with 0(NULL)    Array.Clear(forward, 0, level + 1);  }}Â
// Class for Skip listpublic class SkipList {  // Maximum level for this skip list  int MAXLVL;Â
  // P is the fraction of the nodes with level  // i pointers also having level i+1 pointers  float P;Â
  // current level of skip list  int level;Â
  // pointer to header node  Node header;  public SkipList(int MAXLVL, float P)  {    this.MAXLVL = MAXLVL;    this.P = P;    level = 0;Â
    // create header node and initialize key to -1    header = new Node(-1, MAXLVL);  }Â
  // create random level for node  int RandomLevel()  {    float r = (float)new Random().Next() / int.MaxValue;    int lvl = 0;    while (r < P && lvl < MAXLVL) {      lvl++;      r = (float)new Random().Next() / int.MaxValue;    }    return lvl;  }Â
  // create new node  Node CreateNode(int key, int level)  {    Node n = new Node(key, level);    return n;  }Â
  // Insert given key in skip list  public void InsertElement(int key)  {    Node current = header;Â
    // create update array and initialize it    Node[] update = new Node[MAXLVL + 1];    Array.Clear(update, 0, MAXLVL + 1);Â
    /*   start from highest level of skip list            move the current pointer forward while key            is greater than key of node next to current            Otherwise inserted current in update and            move one level down and continue search        */    for (int i = level; i >= 0; i--) {      while (current.forward[i] != null             && current.forward[i].key < key)        current = current.forward[i];      update[i] = current;    }Â
    /* reached level 0 and forward pointer to           right, which is desired position to           insert key.        */    current = current.forward[0];Â
    /* if current is NULL that means we have reached           to end of the level or current's key is not equal           to key to insert that means we have to insert           node between update[0] and current node */    if (current == null || current.key != key) {      // Generate a random level for node      int rlevel = RandomLevel();Â
      // If random level is greater than list's      // current level (node with highest level      // inserted in list so far), initialize update      // value with pointer to header for further use      if (rlevel > level) {        for (int i = level + 1; i < rlevel + 1; i++)          update[i] = header;Â
        // Update the list current level        level = rlevel;      }Â
      // create new node with random level generated      Node n = CreateNode(key, rlevel);Â
      // insert node by rearranging pointers      for (int i = 0; i <= rlevel; i++) {        n.forward[i] = update[i].forward[i];        update[i].forward[i] = n;      }      Console.WriteLine("Successfully Inserted key "                        + key);    }  }Â
  // Display skip list level wise  public void DisplayList()  {    Console.WriteLine("\n*****Skip List*****");    for (int i = 0; i <= level; i++) {      Node node = header.forward[i];      Console.Write("Level " + i + ": ");      while (node != null) {        Console.Write(node.key + " ");        node = node.forward[i];      }      Console.WriteLine();    }  }Â
  // Driver to test above code  public static void Main(string[] args)  {    // Seed random number generator    Random r = new Random(Guid.NewGuid().GetHashCode());Â
    // create SkipList object with MAXLVL and P    SkipList lst = new SkipList(3, 0.5f);Â
    lst.InsertElement(3);    lst.InsertElement(6);    lst.InsertElement(7);    lst.InsertElement(9);    lst.InsertElement(12);    lst.InsertElement(19);    lst.InsertElement(17);    lst.InsertElement(26);    lst.InsertElement(21);    lst.InsertElement(25);    lst.DisplayList();  }} |
Javascript
// JavaScript code for inserting element in skip listÂ
// Class to implement nodeclass Node {Â Â constructor(key, level) {Â Â Â Â this.key = key;Â
    // Array to hold pointers to node of different level    this.forward = new Array(level + 1).fill(null);  }}Â
// Class for Skip listclass SkipList {  // Maximum level for this skip list  MAXLVL;Â
  // P is the fraction of the nodes with level  // i pointers also having level i+1 pointers  P;Â
  // current level of skip list  level;Â
  // pointer to header node  header;Â
  constructor(MAXLVL, P) {     this.MAXLVL = MAXLVL;    this.P = P;    this.level = 0;Â
    // create header node and initialize key to -1    this.header = new Node(-1, MAXLVL);  }Â
  // create random level for node  randomLevel() {    let r = Math.random();    let lvl = 0;    while (r < this.P && lvl < this.MAXLVL) {      lvl++;      r = Math.random();    }    return lvl;  }Â
  // create new node  createNode(key, level) {    let n = new Node(key, level);    return n;  }Â
  // Insert given key in skip list  insertElement(key) {    let current = this.header;Â
    // create update array and initialize it    let update = new Array(this.MAXLVL + 1).fill(null);Â
    /*   start from highest level of skip list        move the current pointer forward while key        is greater than key of node next to current        Otherwise inserted current in update and        move one level down and continue search    */    for (let i = this.level; i >= 0; i--) {      while (current.forward[i] != null && current.forward[i].key < key) {        current = current.forward[i];      }      update[i] = current;    }Â
    /* reached level 0 and forward pointer to       right, which is desired position to       insert key.    */    current = current.forward[0];Â
    /* if current is NULL that means we have reached       to end of the level or current's key is not equal       to key to insert that means we have to insert       node between update[0] and current node */    if (current == null || current.key != key) {      // Generate a random level for node      let rlevel = this.randomLevel();Â
      // If random level is greater than list's current      // level (node with highest level inserted in      // list so far), initialize update value with pointer      // to header for further use      if (rlevel > this.level) {        for (let i = this.level + 1; i < rlevel + 1; i++) {          update[i] = this.header;        }Â
        // Update the list current level        this.level = rlevel;      }Â
      // create new node with random level generated      let n = this.createNode(key, rlevel);Â
      // insert node by rearranging pointers      for (let i = 0; i <= rlevel; i++) {        n.forward[i] = update[i].forward[i];        update[i].forward[i] = n;      }      console.log(`Successfully Inserted key ${key}`);    }  }Â
  // Display skip list level wise  displayList() {    console.log("\n*****Skip List*****");    for (let i = 0; i <= this.level; i++) {      let node = this.header.forward[i];      console.log(`Level ${i}: `);      while (node != null) {        console.log(`${node.key} `);        node = node.forward[i];      }      console.log("\n");    }  }}Â
// Driver to test above codelet lst = new SkipList(3, 0.5);Â
lst.insertElement(3);lst.insertElement(6);lst.insertElement(7);lst.insertElement(9);lst.insertElement(12);lst.insertElement(19);lst.insertElement(17);lst.insertElement(26);lst.insertElement(21);lst.insertElement(25);lst.displayList();Â
// This code is contributed by ishankhandelwals. |
Successfully Inserted key 3 Successfully Inserted key 6 Successfully Inserted key 7 Successfully Inserted key 9 Successfully Inserted key 12 Successfully Inserted key 19 Successfully Inserted key 17 Successfully Inserted key 26 Successfully Inserted key 21 Successfully Inserted key 25 *****Skip List***** Level 0: 3 6 7 9 12 17 19 21 25 26 Level 1: 3 6 12 17 25 26 Level 2: 3 6 12 25 Level 3: 3 25
Note: The level of nodes is decided randomly, so output may differ.Â
Time complexityÂ
- Average:Â Â
- Worst:Â Â
In next article we will discuss searching and deletion in Skip List.Â
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