In this article we will see how we can load a texture in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Loaded texture of the named image will be loaded as a single OpenGL texture. If the dimensions of the image are not powers of 2 a TextureRegion will be returned.
We can create a window object with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use texture method with the pyglet.resource
Syntax : resource.texture(name)
Argument : It takes string i.e file name as argument
Return : It returns Texture object
Below is the implementation
Python3
# importing pyglet module import pyglet import pyglet.window.key as key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "Geeksforneveropen" # creating a window window = pyglet.window.Window(width, height, title) # text text = "Welcome toneveropen" # creating label with following properties# font = cooper# position = 250, 150# anchor position = centerlabel = pyglet.text.Label(text, font_name ='Cooper', font_size = 16, x = 250, y = 150, anchor_x ='center', anchor_y ='center')# creating a batch batch = pyglet.graphics.Batch()# loadingneveropen imageimage = pyglet.image.load('gfg.png')# creating sprite object# it is instance of an image displayed on-screensprite = pyglet.sprite.Sprite(image, x = 200, y = 230) # on draw event @window.event def on_draw(): # clear the window window.clear() # draw the label label.draw() # draw the image on screen sprite.draw() # key press event @window.event def on_key_press(symbol, modifier): # key "C" get press if symbol == key.C: # printing the message print("Key : C is pressed") # image for icon img = image = pyglet.resource.image("gfg.png") # setting image as icon window.set_icon(img) # loading a texturevalue = pyglet.resource.texture("gfg.png")# setting text of labellabel.text = str(value)# start running the application pyglet.app.run() |
Output :

