surface.blit() function draws a source Surface onto this Surface. The draw can be positioned with the dest argument. The dest argument can either be a pair of coordinates representing the position of the upper left corner of the blit or a Rect, where the upper left corner of the rectangle will be used as the position for the blit. The size of the destination rectangle does not affect the blit.
Syntax : blit(source, dest, area=None, special_flags=0) -> Rect
Parameters:
- Source – Draws a source Surface onto this Surface
- dest – The draw can be positioned with the dest argument.
- area -A Rect can also be passed as the destination and the topleft corner of the rectangle will be used as the position for the blit
Python3
# import pygame module import pygame pygame.init() # width width = 680 # height height = 480 #store he screen size z = [width,height] # store the color white = ( 255 , 255 , 255 ) screen_display = pygame.display # Set caption of screen screen_display.set_caption( 'GEEKSFORGEEKS' ) # setting the size of the window surface = screen_display.set_mode(z) # set the image which to be displayed on screen python = pygame.image.load( 'bg.jpg' ) # set window true window = True while window: for event in pygame.event.get(): if event. type = = pygame.QUIT: window = False # display white on screen other than image surface.fill(white) # draw on image onto another surface.blit(python,( 50 , 50 )) screen_display.update() pygame.quit() |
Output: