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JavaScript Call a function after a fixed time

In order to run a function multiple times after a fixed amount of time, we are using few functions. 

JavaScript setInterval() Method: This method calls a function at specified intervals(in ms). This method will call continuously the function until clearInterval() is run, or the window is closed.

Syntax:  

setInterval(fun, msec, p1, p2, ...)

Parameters:

  • fun: It is required parameter. It holds the function to be executed.
  • msec: It is required parameter. The time intervals (in milliseconds) after how long to execute the code. If the value is less than 10, then 10 is used.
  • p1, p1, …: It is optional parameter. The parameters pass to the function as an arguments. (Not supported in IE9 and earlier).

JavaScript clearInterval() Method: This method clears the timer which is set by the setInterval() method. The ID value returned by setInterval() method is used as the parameter for this method.

Syntax: 

clearInterval(varSetInt)

Parameters: 

  • varSetInt: It is required parameter. This is the name of timer returned by the setInterval() method.

Example 1: This example sets a function, which append a <div> element to the <body> continuously after 2 seconds. 

html




<body id="body">
  
    <h1 style="color:green;">
        GeeksForGeeks
    </h1>
  
    <p id="GFG_UP" style="color:green;"></p>
  
  
    <button onclick="gfg_Run()">
        Run
    </button>
  
    <p id="GFG_DOWN" style="color:green;font-size:20px;"></p>
  
  
    <script>
        var el_up = document.getElementById("GFG_UP");
        var el_down = document.getElementById("GFG_DOWN");
        var el_body = document.getElementById("body");
        el_up.innerHTML = JSON.stringify(GFG_object);
          
        function gfg_Run() { 
            setInterval(function() {
                var node = document.createElement("DIV");         
                var textnode = document.createTextNode("this is GFG!");
                node.appendChild(textnode); 
                el_body.appendChild(node);
            }, 2000);
        }
    </script>
</body>


Output: 

JavaScript Call a function after a fixed time

JavaScript Call a function after a fixed time

Example 2: This example sets a function, which appends a <div> element to the <body> continuously after 2 seconds and stops appending when Stop button is clicked. 

html




<body id="body">
  
    <h1 style="color:green;">
        GeeksForGeeks
    </h1>
  
    <p id="GFG_UP" style="color:green;"></p>
    <button onclick="gfg_Run()">
        Run
    </button>
  
    <button onclick="gfg_Stop()">
        Stop
    </button>
  
    <p id="GFG_DOWN" style="color:green;font-size:20px;"></p>
    <script>
        var el_up = document.getElementById("GFG_UP");
        var el_down = document.getElementById("GFG_DOWN");
        var el_body = document.getElementById("body");
        el_up.innerHTML = JSON.stringify(GFG_object);
        var timer;
        function gfg_Run() { 
            timer = setInterval(function() {
                var node = document.createElement("DIV");         
                var textnode = document.createTextNode("this is GFG!");
                node.appendChild(textnode); 
                el_body.appendChild(node);
            }, 2000);
        }
        function gfg_Stop() {
            clearInterval(timer);
          
        }
    </script>
</body>


Output: 

JavaScript Call a function after a fixed time

JavaScript Call a function after a fixed time

Example 3: This example sets a function, which append a <div> element to the <body> continuously after 1 seconds with a different approach than the previous one and stops appending when Stop button is clicked. 

html




<body id="body">
  
    <h1 style="color:green;">
        GeeksForGeeks
    </h1>
  
    <p id="GFG_UP" style="color:green;"></p>
  
  
    <button onclick="gfg_Run()">
        Run
    </button>
  
    <button onclick="gfg_Stop()">
        Stop
    </button>
  
    <p id="GFG_DOWN" style="color:green;font-size:20px;"></p>
  
  
    <script>
        var el_up = document.getElementById("GFG_UP");
        var el_down = document.getElementById("GFG_DOWN");
        var el_body = document.getElementById("body");
        el_up.innerHTML = JSON.stringify(GFG_object);
        var timer;
          
        function gfg_Run() { 
            function gfg_function() {
                var node = document.createElement("DIV");         
                var textnode = document.createTextNode("this is GFG!");
                node.appendChild(textnode); 
                el_body.appendChild(node);
            }
            timer = setInterval(gfg_function, 1000);
        }
        function gfg_Stop() {
            clearInterval(timer);
          
        }
    </script>
</body>


Output: 

JavaScript Call a function after a fixed time

JavaScript Call a function after a fixed time

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