Flood Fill Algorithm is to replace a certain closed or a similarly colored field with a specified color. The use of the FloodFill algorithm can be seen in paints and other games such as minesweeper.
In this article, FloodFill is used for a connected area by a specified color, in Java Applet by using the FloodFill algorithm.
There are two approaches that can be used:
- Recursive approach (limited usage as it crashes for a larger area)
- Using queue (more reliable)
Examples:
- For image 1:
-
- Output (floodfilled at position 35, 35):
- Output (floodfilled at position 35, 35):
- Output (floodfilled at position 1, 1):
- For image 2:
-
- Output(floodfilled at position 35, 35) :
- Output(floodfilled at position 35, 35) :
- Output (floodfilled at position 1, 1):
- />
- For image 3:
-
- Output(floodfilled at position 35, 35) :
- Output(floodfilled at position 35, 35) :
- Output (floodfilled at position 1, 1):
Program 1: To implement floodfill algorithm in Java Applet using recursion:
Note: To run the program, use an offline IDE such as Netbeans, Eclipse, etc. Please download the input images and put them along with the class file. Otherwise, the program might yield an “Can’t read the input file” error.
Java
// Java Program to implement floodfill algorithm // in Java Applet(using recursion) import java.awt.*; import javax.swing.*; import java.awt.image.*; import java.io.*; import javax.imageio.ImageIO; public class floodfill extends JApplet { public void init() { } // paint function public void paint(Graphics g) { BufferedImage i = null ; try { // Input the image to be used for FloodFill // The output is shown for 3 images // image1, image2 and image2 i = ImageIO.read( new File( "image1.jpg" )); // floodfill with color red at point 35, 35 // get color of image at 35, 35 Color c = new Color(i.getRGB( 35 , 35 )); flood(i, g, 35 , 35 , c, Color.red); // draw the image after floodfill g.drawImage(i, 100 , 100 , this ); } catch (Exception e) { JOptionPane.showMessageDialog( this , e.getMessage()); } // draw the image after floodfill g.drawImage(i, 100 , 100 , this ); } // function to floodfill the image public void flood(BufferedImage i, Graphics g, int x, int y, Color c, Color c1) { if (x >= 1 && y >= 1 && x < i.getWidth() && y < i.getHeight()) { // find the color at point x, y Color c2 = new Color(i.getRGB(x, y)); // if there is no boundary (the color is almost // same as the color of the point where // floodfill is to be applied if (Math.abs(c2.getGreen() - c.getGreen()) < 30 && Math.abs(c2.getRed() - c.getRed()) < 30 && Math.abs(c2.getBlue() - c.getBlue()) < 30 ) { // change the color of the pixel of image i.setRGB(x, y, c1.getRGB()); g.drawImage(i, 100 , 100 , this ); // floodfill in all possible directions flood(i, g, x, y + 1 , c, c1); flood(i, g, x + 1 , y, c, c1); flood(i, g, x - 1 , y, c, c1); flood(i, g, x, y - 1 , c, c1); } } } } |
Output:
- for image 1:
Input:
- Output :
- for image 2:
Input:
- Output :
- for image 3:
Input:
- Output :
- Note: If a larger area is flood filled (at coordinate 1, 1) using the recursive approach, then recursive algorithm might get crashed.
Example:
floodfill the larger side of image Input:
Output:
Explanation: Since the area to be covered is very large, therefore only some part is covered by the algorithm, and after that the program gets crashed.
- Program 2: To implement floodfill algorithm in Java Applet using queue:
Note: To run the program, use an offline IDE such as Netbeans, Eclipse, etc. Please download the input images and put them along with the class file. Otherwise, the program might yield an “Can’t read the input file” error.
Java
// Java Program to implement floodfill algorithm // in Java Applet(using queue) import java.awt.*; import javax.swing.*; import java.awt.image.*; import java.io.*; import javax.imageio.ImageIO; public class floodfill extends JApplet { public void init() { } // paint function public void paint(Graphics g) { BufferedImage i = null ; try { // Input the image to be used for FloodFill // The output is shown for 3 images // image1, image2 and image2 i = ImageIO.read( new File( "image1.jpg" )); // floodfill with color red at point 1, 1 // get color of image at 1, 1 // if 35, 35 point is floodfilled it will floodfill // the smaller area Color c = new Color(i.getRGB( 1 , 1 )); flood(i, g, 1 , 1 , c, Color.red); // draw the image after floodfill g.drawImage(i, 100 , 100 , this ); } catch (Exception e) { JOptionPane.showMessageDialog( this , e.getMessage()); } // draw the image after floodfill g.drawImage(i, 100 , 100 , this ); } // function to floodfill the image using queue public void flood(BufferedImage i, Graphics g, int x1, int y1, Color c, Color c1) { // create a stack using array int stx[] = new int [ 100000 ]; int sty[] = new int [ 100000 ], f, r, x, y; // create a front and rear f = r = 0 ; // initialize them stx[ 0 ] = x1; sty[ 0 ] = y1; // while front is greater than rear while (f >= r) { // pop element out x = stx[r]; y = sty[r++]; if (x >= 1 && y >= 1 && x < i.getWidth() && y < i.getHeight()) { // find the color at point x, y Color c2 = new Color(i.getRGB(x, y)); // if there is no boundary (the color is almost // same as the color of the point where // floodfill is to be applied if (Math.abs(c2.getGreen() - c.getGreen()) < 30 && Math.abs(c2.getRed() - c.getRed()) < 30 && Math.abs(c2.getBlue() - c.getBlue()) < 30 ) { // change the color of the pixel of image i.setRGB(x, y, c1.getRGB()); g.drawImage(i, 100 , 100 , this ); // floodfill in all possible directions // store them in queue stx[f] = x; sty[f++] = y + 1 ; stx[f] = x; sty[f++] = y - 1 ; stx[f] = x + 1 ; sty[f++] = y; stx[f] = x - 1 ; sty[f++] = y; } } } } } |
- Output:
- For image 1:
Input:
- For image 1:
- Output (floodfilled at position 35, 35):
- Output (floodfilled at position 1, 1):
- For image 2:
Input:
- Output(floodfilled at position 35, 35) :
- Output (floodfilled at position 1, 1):
- For image 3:
Input:
- Output(floodfilled at position 35, 35) :
- Output (floodfilled at position 1, 1):