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Fabric.js | Triangle hoverCursor Property

In this article, we are going to see the hoverCursor property of a triangle canvas using FabricJS. The canvas triangle means the triangle is movable and can be stretched according to requirement. Further, the triangle can be customized when it comes to initial stroke color, height, width, fill color, or stroke width.

To make it possible we are going to use a JavaScript library called FabricJS. After importing the library, we will create a canvas block in the body tag that will contain the triangle. After this, we will initialize instances of Canvas and Triangle provided by FabricJS and set the hoverCursor of canvas triangle using hoverCursor property and render the Triangle on the Canvas as given in the below example.

Syntax:

fabric.Triangle({
    width: number,
    height: number,
    hoverCursor: string
});

Parameters: This function accepts three parameters as mentioned above and described below:

  • width: It specifies the width of triangle.
  • height: It specifies the height of triangle.
  • hoverCursor: It specifies the value of hoverCursor.

Example: This example uses FabricJS to set the hoverCursor property the canvas rectangle.




<!DOCTYPE html> 
<html> 
  
<head> 
    <title> 
        Fabric.js | Triangle hoverCursor Property
    </title> 
      
    <!-- Adding the FabricJS library -->
    <script src= 
    </script> 
</head> 
  
<body> 
    <center>
      <h1 style="color: green;">
       neveropen
      </h1>
      <b>
       Fabric.js | Triangle hoverCursor Property
      </b>
    </center>
    <canvas id="canvas" width="600" height="300"
        style="border:1px solid #000000"
    </canvas> 
      
    <script> 
      
        // Initiate a Canvas instance 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Initiate a triangle instance 
        var triangle = new fabric.Triangle({
            width: 300,
            height: 150,
            fill: '',
            stroke: 'green',
            strokeWidth: 3,
            hoverCursor: 'pointer'
        });
  
        // Render the Triangle in canvas 
        canvas.add(triangle); 
        canvas.centerObject(triangle);
    </script> 
</body> 
  
</html>


Output:

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