Wednesday, July 3, 2024
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Fabric.js Path absolutePositioned Property

In this article, we are going to see how to set the absolutePositioned of a Path using Fabric.js. It is meaningful only when the object is used as a clipPath. The Path in Fabric.js is movable and can be stretched according to requirements. Further, the Path can be customized when it comes to initial stroke color, height, width, fill color, or stroke width.

To make it possible we are going to use a JavaScript library called Fabric.js. After importing the library, we will create a canvas block in the body tag that will contain the Path. After this, we will initialize instances of canvas and path provided by Fabric.js and set the absolute position of a canvas Path using absolutePositioned property.

Syntax:

fabric.Path('path', {
   absolutePositioned: boolean;
});

Parameters: This property accepts a single parameter as mentioned above and described below.

  • absolutePositioned: It specifies the absolute position of the object. It contains a boolean value.

Below examples illustrate the use of Fabric.js Path absolutePositioned property in JavaScript.

Example:

HTML




<!DOCTYPE html> 
<html
  
<head>
<!-- FabricJS CDN -->
  <script src
  </script
</head
  
<body
  <div style="text-align: center;width: 600px;"
    <h1 style="color: green;"
        neveropen 
    </h1>
    <b
        Fabric.js | Path absolutePositioned Property 
    </b
  </div
  
  <div style="text-align: center;"
    <canvas id="canvas" width="600" height="400"
        style="border:1px solid green;"
    </canvas
  </div
  
  <script
    // Initiate a Canvas instance 
    var canvas = new fabric.Canvas("canvas"); 
  
    var geek = new fabric.Path('M 0 0 L 300 100 L 200 300 z', {
    fill: 'green',
    absolutePositioned :true
    });
  
    canvas.add(geek);
  </script
</body
  
</html>


Output:

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Ted Musemwa
As a software developer I’m interested in the intersection of computational thinking and design thinking when solving human problems. As a professional I am guided by the principles of experiential learning; experience, reflect, conceptualise and experiment.
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