In this article, we are going to see how to set the moveCursor property of a canvas Circle using Fabric.js. The Circle in Fabric.js is movable and can be stretched according to the requirement. Further, the Circle can be customized when it comes to initial stroke color, fill color, stroke width, or size.
To make it possible we are going to use a JavaScript library called Fabric.js. After importing the library, we will create a canvas block in the body tag that will contain the Circle. After this, we will initialize instances of Canvas and Circle provided by Fabric.js, set the cursor to be used when moving the Circle using the moveCursor property and render the Circle on the Canvas as given in the below example.
Syntax:
fabric.Circle({ radius: number, moveCursor: string });
Parameters: This function accepts two parameters as mentioned above and described below:
- radius: It specifies the radius of the Circle.
- moveCursor: It specifies the cursor to be used when moving the Circle.
Example: This example uses Fabric.js to set the moveCursor value that will specify the cursor be shown when the object moving.
HTML
< html > < head > <!-- FabricJS CDN --> < script src = </ script > </ head > < body > < h1 style = "color: green;" > neveropen </ h1 > < h3 > Fabric.js Circle moveCursor Property </ h3 > < canvas id = "canvas" width = "600" height = "300" style = "border:1px solid #000000" > </ canvas > < script > // Initiate a Canvas instance var canvas = new fabric.Canvas("canvas"); // Initiate a Circle instance var circle = new fabric.Circle({ radius: 100, fill: '', stroke: 'green', strokeWidth: 3, moveCursor: 'pointer' }); // Render the circle in canvas canvas.add(circle); canvas.centerObject(circle); </ script > </ body > </ html > |
Output: