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Create a watchdog in Python to look for filesystem changes

Many times a file is needed to be processed at the time of its creation or its modification. This can be done by following changes in a particular directory. There are many ways in python to follow changes made in a directory. One such way is to use the watchdog module. As the name suggests this module observes the given directory and can notify if a file is created or changed.

Modules needed

  • Watchdog To install watchdog run this command in the terminal.
pip install watchdog
  • Logging It comes built-in with python, so there is no need to externally install it.

Now let’s dive into the code that will log all the changes registered. This code will log changes registered only in the current directory. 

Python3




# import the modules
import sys
import time
import logging
from watchdog.observers import Observer
from watchdog.events import LoggingEventHandler
 
if __name__ == "__main__":
    # Set the format for logging info
    logging.basicConfig(level=logging.INFO,
                        format='%(asctime)s - %(message)s',
                        datefmt='%Y-%m-%d %H:%M:%S')
 
    # Set format for displaying path
    path = sys.argv[1] if len(sys.argv) > 1 else '.'
 
    # Initialize logging event handler
    event_handler = LoggingEventHandler()
 
    # Initialize Observer
    observer = Observer()
    observer.schedule(event_handler, path, recursive=True)
 
    # Start the observer
    observer.start()
    try:
        while True:
            # Set the thread sleep time
            time.sleep(1)
    except KeyboardInterrupt:
        observer.stop()
    observer.join()


Output: watchdog-Python The above code will log all the changes registered in a directory. If you want to make changes at the time a file is created or modified, you can do so by using the following code. 

Python3




# import time module, Observer, FileSystemEventHandler
import time
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
 
 
class OnMyWatch:
    # Set the directory on watch
    watchDirectory = "/give / the / address / of / directory"
 
    def __init__(self):
        self.observer = Observer()
 
    def run(self):
        event_handler = Handler()
        self.observer.schedule(event_handler, self.watchDirectory, recursive = True)
        self.observer.start()
        try:
            while True:
                time.sleep(5)
        except:
            self.observer.stop()
            print("Observer Stopped")
 
        self.observer.join()
 
 
class Handler(FileSystemEventHandler):
 
    @staticmethod
    def on_any_event(event):
        if event.is_directory:
            return None
 
        elif event.event_type == 'created':
            # Event is created, you can process it now
            print("Watchdog received created event - % s." % event.src_path)
        elif event.event_type == 'modified':
            # Event is modified, you can process it now
            print("Watchdog received modified event - % s." % event.src_path)
             
 
if __name__ == '__main__':
    watch = OnMyWatch()
    watch.run()


Output: python-watchdog

Deciphering the code

Observer

The Observer is the class that watches for any file system change and then dispatches the event to the event handler. It monitors the file system and look for any changes.

Event Handler

The event handler is an object that will be notified when something happens to the file system. In general a script is written to watch over any type of new files created or modified like jpg, xml etc. For example, in the code below the PatternMatchingEventHandler inherits from the FileSystemEventHandler class and is used to do just that. Some useful methods of this class are:

  • on_any_event: will be executed for any event.
  • on_created: Executed when a file or a directory is created.
  • on_modified: Executed when a file is modified or a directory renamed.
  • on_deleted: Executed when a file or directory is deleted.
  • on_moved: Executed when a file or directory is moved.

Each one of those methods receives the event object as first parameter, and the event object has 3 attributes:

  • event_type: modified/created/moved/deleted
  • is_directory: True/False
  • src_path: path/to/observe/file

The below script is used to observe only .csv files using the PatternMAtchingEventHandler. You can further extend the patterns list if you want to observe more than one type of file. 

Python3




import watchdog.events
import watchdog.observers
import time
 
 
class Handler(watchdog.events.PatternMatchingEventHandler):
    def __init__(self):
        # Set the patterns for PatternMatchingEventHandler
        watchdog.events.PatternMatchingEventHandler.__init__(self, patterns=['*.csv'],
                                                             ignore_directories=True, case_sensitive=False)
 
    def on_created(self, event):
        print("Watchdog received created event - % s." % event.src_path)
        # Event is created, you can process it now
 
    def on_modified(self, event):
        print("Watchdog received modified event - % s." % event.src_path)
        # Event is modified, you can process it now
 
 
if __name__ == "__main__":
    src_path = r"C:\Users\Lazyroar\PycharmProjects\requests hotel"
    event_handler = Handler()
    observer = watchdog.observers.Observer()
    observer.schedule(event_handler, path=src_path, recursive=True)
    observer.start()
    try:
        while True:
            time.sleep(1)
    except KeyboardInterrupt:
        observer.stop()
    observer.join()


Output: watchdog-python Here with help of PatternMAtchingEventHandler we can take advantage of processing just events related with files with the .csv extension. By extending an event handler class provided by Watchdog we gain the ability to handle modified, created, deleted and moved events by implementing the class methods described above.

Dominic Rubhabha-Wardslaus
Dominic Rubhabha-Wardslaushttp://wardslaus.com
infosec,malicious & dos attacks generator, boot rom exploit philanthropist , wild hacker , game developer,
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