In this article we will see how we can flip the window buffer in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). Flipping means to swap the OpenGL front and back buffers. Flipping method on a double-buffered window to update the visible display with the back buffer. The contents of the back buffer is undefined after this operation. Windows are double-buffered by default. Flipping is called automatically by EventLoop after the on_draw() event.
We can create a window with the help of command given below
pyglet.window.Window(width, height, title)
In order to create window we use flip method with the window object
Syntax : window.flip()
Argument : It takes no argument
Return : It returns None
Below is the implementation
Python3
# importing pyglet module import pyglet import pyglet.window.key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "Geeksforneveropen" # creating a window window = pyglet.window.Window(width, height, title) # text text = "neveropen" # creating a label with font = times roman # font size = 36 # aligning it to the center label = pyglet.text.Label(text, font_name = 'Times New Roman' , font_size = 36 , x = window.width / / 2 , y = window.height / / 2 , anchor_x = 'center' , anchor_y = 'center' ) # on draw event @window .event def on_draw(): # clearing the window window.clear() # drawing the label on the window label.draw() # key press event @window .event def on_key_press(symbol, modifier): # key "F" get press if symbol = = pyglet.window.key.F: # flipping the window buffer window.flip() # start running the application pyglet.app.run() |
Output :
Window get flipped when key “F” get pressed, it basically refresh the screen