Fabric.js is a JavaScript library that is used to work with canvas. The canvas Image is one of the class of fabric.js that is used to create Image instances. The Image in Fabric.js is movable and can be stretched according to requirement. In this article, we will be using the scaleX property to set the horizontal scale of the canvas Image.
Approach: First import the Fabric.js library. After importing the library, create a canvas block in the body tag which will contain the Image. After this, initialize an instance of Canvas and Image class provided by Fabric.js, use the scaleX property to set the default horizontal scale of the Image, and render this Image on the Canvas.
Syntax:
fabric.Image(image, { scaleX : number });
Parameters: This function accepts a single parameter as mentioned above and described below:
- scaleX: It specifies the default horizontal scale.
Example: This example uses Fabric.js to set the scaleX property of the canvas Image as shown in the below example:
HTML
< html > < head > <!-- Adding the FabricJS library --> < script src = </ script > </ head > < body > < h1 style = "color: green;" > neveropen </ h1 > < b > Fabric.js | Image scaleX Property </ b > < canvas id = "canvas" width = "400" height = "300" style = "border:2px solid #000000" > </ canvas > < img src = width = "100" height = "100" id = "my-image" style = "display: none;" > < br > < script > // Creating the instance of canvas object var canvas = new fabric.Canvas("canvas"); // Getting the Image var img = document.getElementById('my-image'); // Creating the Image instance var neveropen = new fabric.Image(img, { scaleX : 2.3 }); canvas.add(neveropen); canvas.centerObject(neveropen); </ script > </ body > </ html > |
Output: