Fabric.js is a JavaScript library used to work with canvas. The canvas image is one of the class of fabric.js that is used to create image instances. The canvas image means the Image is movable and can be stretched according to requirement. In this article, we will be using evented property in a canvas image.
Approach: First import the fabric.js library. After importing the library, create a canvas block in the body tag which will contain the image. After this, initialize an instance of Canvas and image class provided by Fabric.JS and use the evented property. After this render the image on the canvas.
Syntax:
fabric.Image(image, { evented: boolean });
Parameters: This function takes a single parameter as mentioned above and described below:
- evented: This parameter takes a boolean value.
Example: This example uses FabricJS to set the evented property of the canvas image as shown in the below example:
HTML
<!DOCTYPE html> < html > < head > <!-- Adding the FabricJS library --> < script src = </ script > </ head > < body > < h1 style = "color: green;" > neveropen </ h1 > < b > Fabric.js | Image evented Property </ b > < canvas id = "canvas" width = "400" height = "300" style = "border:2px solid #000000" > </ canvas > < img src = width = "100" height = "100" id = "my-image" style = "display: none;" > < br > < script > // Creating the instance of canvas object var canvas = new fabric.Canvas("canvas"); // Getting the image var img = document.getElementById('my-image'); // Creating the image instance var neveropen = new fabric.Image(img, { evented : false }); console.log(neveropen.evented) canvas.add(neveropen); canvas.centerObject(neveropen); </ script > </ body > </ html > |
Output: