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Fabric.js ActiveSelection complexity() Method

In this article, we are going to see how to use the complexity() Method in the canvas ActiveSelection using FabricJS, it used to fill an object. The canvas ActiveSelection means the ActiveSelection is movable and can be stretched according to requirements. Further, the ActiveSelection can be customized when it comes to initial stroke color, height, width, fill color, or stroke width.

The complexity() method is used to get the complexity of an object.

Approach: First import the fabric.js library. After importing the library, create a canvas block in the body tag which will contain the ActiveSelection. After this, initialize an instance of Canvas and ActiveSelection class provided by Fabric.JS and use the complexity() method.

Syntax:

ActiveSelection.complexity()

Parameters: This function does not take any parameter.

Return Value: This method returns the number value containing the complexity of an object.

Example: This example uses FabricJS to set the complexity() method of the canvas ActiveSelection as shown in the below example.

HTML




<!DOCTYPE html> 
<html
  
  <head>
    <!-- FabricJS CDN -->
    <script src
    </script
  </head
  
  <body
    <div style="text-align: center;width: 400px;"
      <h1 style="color: green;"
        neveropen 
      </h1>
      <b
        Fabric.js | ActiveSelection complexity() method 
      </b
  
    </div
  
    <div style="text-align: center;"
      <canvas id="canvas" width="500" height="500"
              style="border:1px solid green;"
      </canvas
    </div
    <img src
         width="100" height="100" id="my-image"
         style="display: none;">
    <script
      var canvas = new fabric.Canvas("canvas"); 
  
      // Getting the image 
      var img = document.getElementById('my-image'); 
  
      // Creating the image instance 
      var geek = new fabric.Image(img, {
      }); 
  
      canvas.add(geek); 
  
      var geek = new fabric.IText('neveropen', {
      });
      canvas.add(geek);
      canvas.centerObject(geek); 
  
      var gfg = new fabric.ActiveSelection(canvas.getObjects(), {
      });
      canvas.setActiveObject(gfg);
      canvas.requestRenderAll();
      canvas.centerObject(gfg);
      console.log(gfg.complexity()) 
  
    </script
  </body
  
</html>


Output:


Reference: http://fabricjs.com/docs/fabric.ActiveSelection.html#complexity

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