In this article we will see how we can create a jumble word game using PyQt5. Jumbled word game : Jumbled word is given to player, player has to rearrange the characters of the word to make a correct meaningful word. Below is how game will look like
GUI implementation steps :
1. Create a heading label that display the game name
2. Create label that shows the jumbled word
3. A line edit widget that get the text
4. A push button that check the input text which is beside the line edit
5. Create a result label that tells if answer is correct or not and change its color
6. Two push button to start and reset the game
Back end implementation steps :
1. Create a list of words
2. Add action to the check button
3. Inside the action of check push button get the input text and compare it with the input word
4. If word matches show result as correct and set color to green else set color to red and say wrong
5. Add action to the start button
5. Inside the start button action get the current word from the list using random function
6. Create a jumble word from the current word and set it to the jumble label
7. Remove the text of the result label and set color to yellow
8. Add action to the reset button
9. Inside the reset button action set the current word to blank
10. Remove text from all labels and set their color back to original one
Below is the implementation
Python3
# importing libraries from PyQt5.QtWidgets import * from PyQt5 import QtCore, QtGui from PyQt5.QtGui import * from PyQt5.QtCore import * import random import sys class Window(QMainWindow): def __init__( self ): super ().__init__() # setting title self .setWindowTitle("Python ") # setting geometry self .setGeometry( 100 , 100 , 320 , 350 ) # calling method self .UiComponents() # showing all the widgets self .show() # words self .words = [ 'red' , 'cold' , 'hot' , 'Lazyroar' , 'rain' , 'black' , 'snow' , 'hills' , 'code' ] # current word self .current_text = "" # method for components def UiComponents( self ): # creating head label head = QLabel("Jumbled Word Game", self ) # setting geometry to the head head.setGeometry( 20 , 10 , 280 , 60 ) # font font = QFont( 'Times' , 15 ) font.setBold( True ) font.setItalic( True ) font.setUnderline( True ) # setting font to the head head.setFont(font) # setting alignment of the head head.setAlignment(Qt.AlignCenter) # setting color effect to the head color = QGraphicsColorizeEffect( self ) color.setColor(Qt.darkCyan) head.setGraphicsEffect(color) # creating label to show the jumbled word self .j_word = QLabel( self ) # setting geometry self .j_word.setGeometry( 30 , 80 , 260 , 50 ) # setting style sheet self .j_word.setStyleSheet("border : 2px solid black; background : white;") # setting font self .j_word.setFont(QFont( 'Times' , 12 )) # setting alignment self .j_word.setAlignment(Qt.AlignCenter) # creating a line edit widget to get the text self . input = QLineEdit( self ) # setting geometry self . input .setGeometry( 20 , 150 , 200 , 40 ) # setting alignment self . input .setAlignment(Qt.AlignCenter) # creating push button to check the input self .check = QPushButton("Check", self ) # setting geometry self .check.setGeometry( 230 , 155 , 80 , 30 ) # adding action to the check button self .check.clicked.connect( self .check_action) # result label self .result = QLabel( self ) # setting geometry self .result.setGeometry( 40 , 210 , 240 , 50 ) # setting font self .result.setFont(QFont( 'Times' , 13 )) # setting alignment self .result.setAlignment(Qt.AlignCenter) # setting style sheet self .result.setStyleSheet("border : 2px solid black; background : yellow;") # creating push buttons to start and reset the game start = QPushButton("Start", self ) reset = QPushButton("Reset", self ) # setting geometry to both the button start.setGeometry( 15 , 290 , 140 , 40 ) reset.setGeometry( 165 , 290 , 140 , 40 ) # adding action to both the buttons start.clicked.connect( self .start_action) reset.clicked.connect( self .reset_action) def check_action( self ): # getting text from the line edit text = self . input .text() # checking if text is similar to the current text if text = = self .current_text: self .result.setText("Correct Answer") # making result color green self .result.setStyleSheet("background : lightgreen;") else : self .result.setText("Wrong Answer") # making result color red self .result.setStyleSheet("background : red;") def start_action( self ): # selecting one word self .current_text = random.choice( self .words) # sample() method shuffling the characters of the word random_word = random.sample( self .current_text, len ( self .current_text)) # join() method join the elements # of the iterator(e.g. list) with particular character . jumbled = ''.join(random_word) # setting text to the jumbled word self .j_word.setText(jumbled) # setting result text to blank self .result.setText("") # making result label color yellow self .result.setStyleSheet("border : 2px solid black; background : yellow;") # setting text of input to blank self . input .setText("") def reset_action( self ): # setting current text blank self .current_text = "" # setting text of input to blank self . input .setText("") # clear the text of all the labels self .j_word.setText("") self .result.setText("") # making result label color yellow self .result.setStyleSheet("border : 2px solid black; background : yellow;") # create pyqt5 app App = QApplication(sys.argv) # create the instance of our Window window = Window() # start the app sys.exit(App. exec ()) |
Output :