The saveCanvas() function is used to save a p5.Table object to a file. The format of the file saved can be defined as a parameter to the function. It saves a text file with comma-separated-values by default, however, it can be used to save it using-tab separated-values or generate an HTML table from it.
Syntax:
saveCanvas(selectedCanvas, filename, extension)
saveCanvas(filename, extension)
Parameters: This function accepts three parameter as mentioned above and described below.
- selectedCanvas: This is a p5.Table object that would be saved to the file.
- filename: It specifies the string that is used as the filename of the saved file. It is an optional parameter.
- extension: It is a string which denotes the extension of the file to be saved. It is an optional parameter.
Below example illustrates the saveCanvas() function in p5.js:
Example:
function preload() { img = loadImage( 'sample-image.png' ); } function setup() { createCanvas(600, 300); textSize(22); background( "orange" ); text( "Click on the button to save the" + " current canvas to file" , 20, 40); image(img, 30, 60); // Create a button for saving the canvas removeBtn = createButton( "Save Canvas" ); removeBtn.position(30, 200) removeBtn.mousePressed(saveToFile); } function saveToFile() { // Save the current canvas to file as png saveCanvas( 'mycanvas' , 'png' ) } |
Output:
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/saveCanvas