The preload() function in p5.js is used to asynchronously load files before the setup() function. It runs exactly once in when the sketch is loaded.
Most users do not use the preload() function as the same task can be done in setup() function. However, it is nice to separate similar code in our program to improve its scalability and modularity. Generally preload() function is used to load things like, images, 3D models, fonts, etc. in the sketch. The “loading…” text is displayed during the loading of the resources.
Syntax:
preload() { // All loading calls here }
Parameters: This function does not accept any parameters.
Below example illustrates the preload() function in p5.js:
Example 1:
Javascript
let gfg_img; function preload() { // Loading the image gfg_img = loadImage( '/gfg.png' ); } function setup() { createCanvas(400, 400); } function draw() { // Set background color to green background( 'green' ); // Show loaded image on screen at (100, 100) image(gfg_img, 100, 100); } |
Output:
Example 2:
Javascript
let cylinder; function preload() { // Loading a cylinder model cylinder = loadModel( '/cylinder.stl' , true ); } function setup() { createCanvas(400, 400, WEBGL); noLoop(); } function draw() { // Set background color to green background( 'green' ); // Display and rotate the model rotateX(90); model(cylinder); } |
Output: