Responsive time of an event is the time taken to load the result of that event and the time taken to start that event. In this post, various shapes have been used using Math.random() function. The task is to find out the responsive time of changing these shapes. As soon as you click the shape, it gets disappears and shows the response time on the top of the web page and a new shape get appears while the previous one gets disappeared.
JavaScript code to change the shapes and find their responsive time
Example: In this example, we will see the response time of loading of each shape on the screen
HTML
< style type = "text/css" > #s1 { height: 200px; width: 200px; border-radius: 50%; display: none; } #s2 { height: 200px; width: 200px; display: none; } #s3 { height: 140px; width: 200px; display: none; } #button { position: absolute; left: 100px; top: 100px; height: 70px; width: 300px; font-size: 25px; background-color: darkseagreen; } </ style > < button id = "button" onclick = "myfun()" >START GAME</ button > < p id = "time" ></ p > < div id = "s1" ></ div > < div id = "s2" ></ div > < div id = "s3" ></ div > < script type = "text/javascript" > function myfun() { document.getElementById("button").style.display="none"; var shape=Math.floor((Math.random()*3)+1); var shape1="s"+shape; var a=new Array(6); var text=""; text=text+"#"; for(i=0;i< 6 ;i++) { a[i]=(Math.floor(Math.random()*15)+1); if(a[i]==10) { text =text+"A"; } else if(a[i]==11) { text =text+"B"; } else if(a[i]==12) { text =text+"C"; } else if(a[i]==13) { text =text+"D"; } else if(a[i]==14) { text =text+"E"; } else if(a[i]==15) { text =text+"F"; } else { text =text+a[i]; } } document.getElementById(shape1) .style.backgroundColor = text ; var a = document .getElementById(shape1); random1 = Math .floor(Math.random()*250)+1; random2 = Math .floor(Math.random()*300)+1; a.style.position = "absolute" ; a.style.left = random1 ; a.style.top = random2 ; document.getElementById(shape1) .style.display = "block" ; var start = Date .now(); document.getElementById(shape1) .onclick = function () { var end = Date .now(); document.getElementById(shape1) .style.display = "none" ; var diff = end -start; var diff1 =diff/1000; document.getElementById("time") .innerHTML = diff1 ; myfun(); } } </script> |
Output: