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Fabric.js | Rect moveCursor Property

In this article, we are going to see how to set the moveCursor property of a rectangle canvas using FabricJS. When we move the canvas object then the cursor will be changed. The canvas rectangle means rectangle is movable and can be stretched according to requirement. Further, the rectangle can be customized when it comes to initial stroke color, height, width, fill color, or stroke width.

To make it possible, we are going to use a JavaScript library called FabricJS. After importing the library, we will create a canvas block in the body tag which will contain the rectangle. After this, we will initialize instances of Canvas and Rectangle provided by FabricJS and set the move cursor value of canvas rectangle using moveCursor property and render the Rectangle on the Canvas as given in the below example.

Syntax:

fabric.Rect({
    width: number,
    height: number,
    moveCursor: string
});

Parameters: This function accepts three parameters as mentioned above and described below:

  • width: It specifies the width of rectangle.
  • height: It specifies the height of rectangle.
  • moveCursor: It specifies that the cursor value when moving the canvas object.

Example: This example uses FabricJS to set the moveCursor value that will works when the object moving.




<!DOCTYPE html> 
<html> 
  
<head> 
    <title> 
        Fabric.js | Rect moveCursor Property
    </title> 
      
    <!-- Adding the FabricJS library -->
    <script src= 
    </script> 
</head> 
  
<body> 
     <div style="text-align: center;width: 600px;">  
        <h1 style="color: green;">  
            neveropen  
        </h1>  
        <b>  
            Fabric.js | Rect moveCursor Property  
        </b>  
    </div>
    <canvas id="canvas" width="600" height="200"
        style="border:1px solid #000000"
    </canvas> 
      
    <script> 
      
        // Initiate a Canvas instance 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Initiate a Rect instance 
        var rectangle = new fabric.Rect({ 
            width: 200,
            height: 100,
            fill: ''
            stroke: 'green',
            strokeWidth: 3,
            moveCursor: 'pointer'
        }); 
  
        // Render the Rect in canvas 
        canvas.add(rectangle); 
        canvas.centerObject(rectangle);
    </script> 
</body> 
  
</html>


Output:

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