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Fabric.js | Triangle moveCursor Property

In this article, we are going to see how to set the moveCursor property of a canvas triangle using FabricJS. The canvas triangle means the triangle is movable and can be stretched according to requirement. Further, the triangle can be customized when it comes to initial stroke color, height, width, fill color, or stroke width.

To make it possible we are going to use a JavaScript library called FabricJS. After importing the library, we will create a canvas block in the body tag that will contain the triangle. After this, we will initialize instances of Canvas and Triangle provided by FabricJS and set the move cursor value of canvas triangle using moveCursor property and render the Triangle on the Canvas as given in the below example.

Syntax:

fabric.Triangle({
    width: number,
    height: number,
    moveCursor: string
});

Parameters: This function accepts three parameters as mentioned above and described below:

  • width: It specifies the width of triangle.
  • height: It specifies the height of triangle.
  • moveCursor: It specifies the cursor value when moving the canvas object.

Example: This example uses FabricJS to set the moveCursor value that will works when the object moving.




<!DOCTYPE html> 
<html> 
  
<head> 
    <title> 
        Fabric.js | Triangle moveCursor Property
    </title> 
      
    <!-- Adding the FabricJS library -->
    <script src= 
    </script> 
</head> 
  
<body> 
    <center>
      <h1 style="color: green;">
       neveropen
      </h1>
      <b>
       Fabric.js | Triangle moveCursor Property
      </b>
    </center>
    <canvas id="canvas" width="600" height="300"
        style="border:1px solid #000000"
    </canvas> 
      
    <script> 
      
        // Initiate a Canvas instance 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Initiate a triangle instance 
        var triangle = new fabric.Triangle({
            width: 300,
            height: 150,
            fill: '',
            stroke: 'green',
            strokeWidth: 3,
            moveCursor: 'pointer'
        });
  
        // Render the Triangle in canvas 
        canvas.add(triangle); 
        canvas.centerObject(triangle);
    </script> 
</body> 
  
</html>


Output:

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