The d3.path.quadraticCurveTo() function is used to draw the quadratic bezier segment to a certain point from the current points via certain control points.
Syntax:
path.quadraticCurveTo(cpx, cpy, x, y)
Parameters: It takes four parameters as given above and described below.
- cpx: It is the x-coordinate of the quadratic control point.
- cpy: It is the y-coordinate of the quadratic control point.
- x: It is the x-coordinate of the ending point.
- y: It is the y-coordinate of the ending point.
Example 1:
HTML
<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < meta name = "viewport" path1tent = "width=device-width,initial-scale=1.0" > < script src = </ script > < style > h1 { color: green; } svg { background-color: #f2f2f2; } .path2 { stroke: #000; } </ style > </ head > < body > < div > < h1 >neveropen</ h1 > < b >D3.js | Path.quadraticCurveTo() Function</ b > < br >< br > < svg width = "100" height = "100" > < path class = "path2" > </ svg > </ div > < script > // Creating a path var path = d3.path(); path.moveTo(50, 50); path.quadraticCurveTo(95, 0, 50, 90) // Closing the path path.closePath(); path.quadraticCurveTo(5, 0, 50, 90) // Closing the path path.closePath(); d3.select(".path2").attr("d", path); </ script > </ body > </ html > |
Output:
Example 2:
HTML
<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < meta name = "viewport" path1tent = "width=device-width,initial-scale=1.0" > < script src = </ script > < style > h1 { color: green; } svg { background-color: #f2f2f2; } .path2 { stroke: #000; } </ style > </ head > < body > < div > < h1 >neveropen</ h1 > < b >D3.js | Path.quadraticCurveTo() Function</ b > < br >< br > < svg width = "100" height = "100" > < path class = "path2" > </ svg > </ div > < script >; // Creating a path var path = d3.path(); path.moveTo(10, 10); path.quadraticCurveTo(95, 0, 50, 90) // Closing the path path.closePath(); d3.select(".path2").attr("d", path); </ script > </ body > </ html > |
Output: