While using pygame module of Python, we sometimes need to use the keyboard input for various operations such as moving a character in a certain direction. To achieve this, we have to see all the events happening. Pygame keeps track of events that occur, which we can see with the events.get() function. In this article, we are going to discuss how we can get and use various keyboard inputs in pygame.
Detecting if a key is pressed:
Whenever a key is pressed or released, pygame.event() queue methods pygame.KEYDOWN and pygame.KEYUP events respectively.
For example, if we want to detect if a key was pressed, we will track if any event of pygame.KEYDOWN occurred or not and, accordingly, we will get to know if any key was pressed or not. The code for detecting if any key was pressed or not can be written as:
Python
# importing pygame module import pygame # importing sys module import sys # initialising pygame pygame.init() # creating display display = pygame.display.set_mode(( 300 , 300 )) # creating a running loop while True : # creating a loop to check events that # are occurring for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() # checking if keydown event happened or not if event. type = = pygame.KEYDOWN: # if keydown event happened # than printing a string to output print ( "A key has been pressed" ) |
Output:
After running this code, it is seen that whenever a key has pressed a string “A key has been pressed” is printed on the terminal
Detecting which key was pressed:
To know which key was pressed, we have to check the event.key variable corresponds to which pygame keys. For example, the pygame key for the letter “A” is “K_a” then we will compare event.Key with K a and if it comes to be same that means the key “A” was pressed.
The various keyboard key and corresponding pygame keys are:
pygamekey | Description |
---|---|
K_BACKSPACE | backspace |
K_TAB | tab |
K_CLEAR | clear |
K_RETURN | return |
K_PAUSE | pause |
K_ESCAPE | escape |
K_SPACE | space |
K_EXCLAIM | exclaim |
K_HASH | hash |
K_QUOTEDBL | quotedbl |
K_DOLLAR | dollar |
K_AMPERSAND | ampersand |
K_QUOTE | quote |
K_LEFTPAREN | left parenthesis |
K_RIGHTPAREN | right parenthesis |
K_ASTERISK | asterisk |
K_PLUS | plus sign |
K_COMMA | comma |
K_MINUS | minus sign |
K_PERIOD | period |
K_SLASH | forward slash |
K_0 | 0 |
K_1 | 1 |
K_2 | 2 |
K_3 | 3 |
K_4 | 4 |
K_5 | 5 |
K_6 | 6 |
K_7 | 7 |
K_8 | 8 |
K_9 | 9 |
K_COLON | colon |
K_SEMICOLON | semicolon |
K_LESS | less-than sign |
K_EQUALS | equals sign |
K_GREATER | greater-than sign |
K_QUESTION | question mark |
K_AT | at |
K_LEFTBRACKET | left bracket |
K_BACKSLASH | backslash |
K_RIGHTBRACKET | right bracket |
K_CARET | caret |
K_UNDERSCORE | underscore |
K_BACKQUOTE | grave |
K_a,b,c…….z | A to Z Alphabet |
K_DELETE | delete |
K_KP0, K_KP1, K_KP2….K_KP9 | keypad 0 to 9 |
K_KP_PERIOD | keypad period |
K_KP_DIVIDE | keypad divide |
K_KP_MULTIPLY | keypad multiply |
K_KP_MINUS | keypad minus |
K_KP_PLUS | keypad plus |
K_KP_ENTER | keypad enter |
K_KP_EQUALS | keypad equals |
K_UP | up arrow |
K_DOWN | down arrow |
K_RIGHT | right arrow |
K_LEFT | Left arrow |
K_INSERT | Insert |
K_HOME | Home |
K_END | End |
K_PAGEUP | Page Up |
K_PAGEDOWN | Page Down |
K_F1, K_F2, K_F3……K_F15 | F1 to F15 |
K_NUMLOCK | Numlock |
K_CAPSLOCK | Capsloack |
K_SCROLLOCK | Scrollock |
K_RSHIFT | Right shift |
K_LSHIFT | Left shift |
K_RCTRL | right control |
K_LCTRL | Left control |
K_RALT | Right alt |
K_LALT | Left alt |
K_RMETA | right meta |
K_LMETA | left meta |
K_LSUPER | left Windows key |
K_RSUPER | right Windows key |
K_MODE | mode shift |
K_HELP | Help |
K_PRINT | Print Screen |
K_SYSREQ | sysrq |
K_BREAK | Break |
K_MENU | Menu |
K_POWER | Power |
K_EURO | Euro |
For example, let’s create a code to check if key “A” or “J” or “P” or “M” was pressed or not. The code for checking will be:
Python
# importing pygame module import pygame # importing sys module import sys # initialising pygame pygame.init() # creating display display = pygame.display.set_mode(( 300 , 300 )) # creating a running loop while True : # creating a loop to check events that # are occurring for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() # checking if keydown event happened or not if event. type = = pygame.KEYDOWN: # checking if key "A" was pressed if event.key = = pygame.K_a: print ( "Key A has been pressed" ) # checking if key "J" was pressed if event.key = = pygame.K_j: print ( "Key J has been pressed" ) # checking if key "P" was pressed if event.key = = pygame.K_p: print ( "Key P has been pressed" ) # checking if key "M" was pressed if event.key = = pygame.K_m: print ( "Key M has been pressed" ) |
Output:
When we run this code and press the given keys the corresponding strings will be printed on the terminal.