Prerequisite – Graphs
To draw graph using in built libraries – Graph plotting in Python
In this article, we will see how to implement graph in python using dictionary data structure in python.
The keys of the dictionary used are the nodes of our graph and the corresponding values are lists with each nodes, which are connecting by an edge.
This simple graph has six nodes (a-f) and five arcs:
a -> c b -> c b -> e c -> a c -> b c -> d c -> e d -> c e -> c e -> b
It can be represented by the following Python data structure. This is a dictionary whose keys are the nodes of the graph. For each key, the corresponding value is a list containing the nodes that are connected by a direct arc from this node.
graph = { "a" : ["c"], "b" : ["c", "e"], "c" : ["a", "b", "d", "e"], "d" : ["c"], "e" : ["c", "b"], "f" : [] }
Graphical representation of above example:
defaultdict: Usually, a Python dictionary throws a KeyError if you try to get an item with a key that is not currently in the dictionary. defaultdict allows that if a key is not found in the dictionary, then instead of a KeyError being thrown, a new entry is created. The type of this new entry is given by the argument of defaultdict.
Python Function to generate graph:
# definition of function def generate_edges(graph): edges = [] # for each node in graph for node in graph: # for each neighbour node of a single node for neighbour in graph[node]: # if edge exists then append edges.append((node, neighbour)) return edges
Implementation:
Python3
# Python program for # validation of a graph # import dictionary for graph from collections import defaultdict # function for adding edge to graph graph = defaultdict( list ) def addEdge(graph,u,v): graph[u].append(v) # definition of function def generate_edges(graph): edges = [] # for each node in graph for node in graph: # for each neighbour node of a single node for neighbour in graph[node]: # if edge exists then append edges.append((node, neighbour)) return edges # declaration of graph as dictionary addEdge(graph, 'a' , 'c' ) addEdge(graph, 'b' , 'c' ) addEdge(graph, 'b' , 'e' ) addEdge(graph, 'c' , 'd' ) addEdge(graph, 'c' , 'e' ) addEdge(graph, 'c' , 'a' ) addEdge(graph, 'c' , 'b' ) addEdge(graph, 'e' , 'b' ) addEdge(graph, 'd' , 'c' ) addEdge(graph, 'e' , 'c' ) # Driver Function call # to print generated graph print (generate_edges(graph)) |
[('a', 'c'), ('b', 'c'), ('b', 'e'), ('c', 'd'), ('c', 'e'), ('c', 'a'), ('c', 'b'), ('e', 'b'), ('e', 'c'), ('d', 'c')]
As we have taken example of undirected graph, so we have print same edge twice say as (‘a’,’c’) and (‘c’,’a’). We can overcome this with use of directed graph.
Below are some more programs on graphs in python:
To generate the path from one node to the other node:
Using Python dictionary, we can find the path from one node to the other in a Graph. The idea is similar to DFS in graphs.
In the function, initially, the path is an empty list. In the starting, if the start node matches with the end node, the function will return the path. Otherwise the code goes forward and hits all the values of the starting node and searches for the path using recursion.
Python3
# Python program to generate the first # path of the graph from the nodes provided graph = { 'a' : [ 'c' ], 'b' : [ 'd' ], 'c' : [ 'e' ], 'd' : [ 'a' , 'd' ], 'e' : [ 'b' , 'c' ] } # function to find path def find_path(graph, start, end, path = []): path = path + [start] if start = = end: return path for node in graph[start]: if node not in path: newpath = find_path(graph, node, end, path) if newpath: return newpath # Driver function call to print the path print (find_path(graph, 'd' , 'c' )) |
['d', 'a', 'c']
Program to generate all the possible paths from one node to the other.:
In the above discussed program, we generated the first possible path. Now, let us generate all the possible paths from the start node to the end node. The basic functioning works same as the functioning of the above code. The place where the difference comes is instead of instantly returning the first path, it saves that path in a list named as ‘paths’ in the example given below. Finally, after iterating over all the possible ways, it returns the list of paths. If there is no path from the starting node to the ending node, it returns None.
Implementation:
Python3
# Python program to generate the all possible # path of the graph from the nodes provided graph = { 'a' :[ 'c' ], 'b' :[ 'd' ], 'c' :[ 'e' ], 'd' :[ 'a' , 'd' ], 'e' :[ 'b' , 'c' ] } # function to generate all possible paths def find_all_paths(graph, start, end, path = []): path = path + [start] if start = = end: return [path] paths = [] for node in graph[start]: if node not in path: newpaths = find_all_paths(graph, node, end, path) for newpath in newpaths: paths.append(newpath) return paths # Driver function call to print all # generated paths print (find_all_paths(graph, 'd' , 'c' )) |
[['d', 'a', 'c'], ['d', 'a', 'c']]
Program to generate the shortest path.:
To get to the shortest from all the paths, we use a little different approach as shown below. In this, as we get the path from the start node to the end node, we compare the length of the path with a variable named as shortest which is initialized with the None value. If the length of generated path is less than the length of shortest, if shortest is not None, the newly generated path is set as the value of shortest. Again, if there is no path, it returns None
Implementation:
Python3
# Python program to generate shortest path graph = { 'a' :[ 'c' ], 'b' :[ 'd' ], 'c' :[ 'e' ], 'd' :[ 'a' , 'd' ], 'e' :[ 'b' , 'c' ] } # function to find the shortest path def find_shortest_path(graph, start, end, path = []): path = path + [start] if start = = end: return path shortest = None for node in graph[start]: if node not in path: newpath = find_shortest_path(graph, node, end, path) if newpath: if not shortest or len (newpath) < len (shortest): shortest = newpath return shortest # Driver function call to print # the shortest path print (find_shortest_path(graph, 'd' , 'c' )) |
['d', 'a', 'c']
This article is contributed by Shivam Pradhan and Rishabh Bansal. If you like Lazyroar and would like to contribute, you can also write an article using write.geeksforgeeks.org or mail your article to review-team@geeksforgeeks.org. See your article appearing on the Lazyroar main page and help other Geeks.