The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses Tkinter for the underlying graphics, it needs a version of Python installed with Tk support.
turtle.addshape()
This function is used to Adds a turtle shape to TurtleScreen’s shapelist.
Syntax :
turtle.addshape(name, shape=None)
Parameters:
Arguments | Description |
name | name of a gif-file |
shape | shape is a tuple of pairs of coordinates |
Below is the implementation of the above method with some examples :
Example 1 :
Python3
# import package import turtle # print list of the all # shapes available print (turtle.getshapes()) # add shape to the shape list turtle.addshape(name = "gfg.gif" ,shape = None ) # check the updated shape list print (turtle.getshapes()) |
Output :
[‘arrow’, ‘blank’, ‘circle’, ‘classic’, ‘square’, ‘triangle’, ‘turtle’]
[‘arrow’, ‘blank’, ‘circle’, ‘classic’, ‘gfg.gif’, ‘square’, ‘triangle’, ‘turtle’]
Example 2 :
Python3
# import package import turtle # add shape to the shape list as above turtle.addshape(name = "gfg.gif" ,shape = None ) # set turtle with new shape # and new position turtle.shape( "gfg.gif" ) turtle.up() turtle.setpos( - 10 , 10 ) turtle.down() # loop for motion for i in range ( 22 ): turtle.fd( 40 + 5 * i) turtle.right( 90 ) |
Output :