Python offers multiple options for developing a GUI (Graphical User Interface). Out of all the GUI methods, Tkinter is the most commonly used method. It is a standard Python interface to the Tk GUI toolkit shipped with Python. Python with Tkinter outputs the fastest and easiest way to create GUI applications. Now, it’s up to the imagination or necessity of the developer, what he/she wants to develop using this toolkit.
To create a Tkinter :
- Importing the module – Tkinter
- Create the main window (container)
- Add any number of widgets to the main window.
- Apply the event Trigger on the widgets
The GUI would look like below:
Let’s create a GUI version of a simple FLAMES game.FLAMES is a popular game named after the acronym: Friends, Lovers, Affectionate, Marriage, Enemies, Sibling. This game does not accurately predict whether an individual is right for you, but it can be fun to play this with your friends.
Below is the implementation :
Python3
# import all functions from the tkinter from tkinter import * # function for removing common characters # with their respective occurrences def remove_match_char(list1, list2): for i in range ( len (list1)) : for j in range ( len (list2)) : # if common character is found # then remove that character # and return list of concatenated # list with True Flag if list1[i] = = list2[j] : c = list1[i] # remove character from the list list1.remove(c) list2.remove(c) # concatenation of two list elements with * # * is act as border mark here list3 = list1 + [ "*" ] + list2 # return the concatenated list with True flag return [list3, True ] # no common characters is found # return the concatenated list with False flag list3 = list1 + [ "*" ] + list2 return [list3, False ] # function for telling the relationship status def tell_status() : # take a 1st player name from Player1_field entry box p1 = Player1_field.get() # converted all letters into lower case p1 = p1.lower() # replace any space with empty string p1.replace( " " , "") # make a list of letters or characters p1_list = list (p1) # take a 2nd player name from Player2_field entry box p2 = Player2_field.get() p2 = p2.lower() p2.replace( " " , "") p2_list = list (p2) # taking a flag as True initially proceed = True # keep calling remove_match_char function # until common characters is found or # keep looping until proceed flag is True while proceed : # function calling and store return value ret_list = remove_match_char(p1_list, p2_list) # take out concatenated list from return list con_list = ret_list[ 0 ] # take out flag value from return list proceed = ret_list[ 1 ] # find the index of "*" / border mark star_index = con_list.index( "*" ) # list slicing perform # all characters before * store in p1_list p1_list = con_list[ : star_index] # all characters after * store in p2_list p2_list = con_list[star_index + 1 : ] # count total remaining characters count = len (p1_list) + len (p2_list) # list of FLAMES acronym result = [ "Friends" , "Love" , "Affection" , "Marriage" , "Enemy" , "Siblings" ] # keep looping until only one item # is not remaining in the result list while len (result) > 1 : # store that index value from # where we have to perform slicing. split_index = (count % len (result) - 1 ) # this steps is done for performing # anticlock-wise circular fashion counting. if split_index > = 0 : # list slicing right = result[split_index + 1 : ] left = result[ : split_index] # list concatenation result = right + left else : result = result[ : len (result) - 1 ] # insert method inserting the # value in the text entry box. Status_field.insert( 10 , result[ 0 ]) # Function for clearing the # contents of all text entry boxes def clear_all() : Player1_field.delete( 0 , END) Player2_field.delete( 0 , END) Status_field.delete( 0 , END) # set focus on the Player1_field entry box Player1_field.focus_set() # Driver code if __name__ = = "__main__" : # Create a GUI window root = Tk() # Set the background colour of GUI window root.configure(background = 'light green' ) # Set the configuration of GUI window root.geometry( "350x125" ) # set the name of tkinter GUI window root.title( "Flames Game" ) # Create a Player 1 Name: label label1 = Label(root, text = "Player 1 Name: " , fg = 'black' , bg = 'dark green' ) # Create a Player 2 Name: label label2 = Label(root, text = "Player 2 Name: " , fg = 'black' , bg = 'dark green' ) # Create a Relation Status: label label3 = Label(root, text = "Relationship Status: " , fg = 'black' , bg = 'red' ) # grid method is used for placing # the widgets at respective positions # in table like structure . label1.grid(row = 1 , column = 0 , sticky = "E" ) label2.grid(row = 2 , column = 0 , sticky = "E" ) label3.grid(row = 4 , column = 0 , sticky = "E" ) # Create a text entry box # for filling or typing the information. Player1_field = Entry(root) Player2_field = Entry(root) Status_field = Entry(root) # grid method is used for placing # the widgets at respective positions # in table like structure . # ipadx keyword argument set width of entry space . Player1_field.grid(row = 1 , column = 1 , ipadx = "50" ) Player2_field.grid(row = 2 , column = 1 , ipadx = "50" ) Status_field.grid(row = 4 , column = 1 , ipadx = "50" ) # Create a Submit Button and attached # to tell_status function button1 = Button(root, text = "Submit" , bg = "red" , fg = "black" , command = tell_status) # Create a Clear Button and attached # to clear_all function button2 = Button(root, text = "Clear" , bg = "red" , fg = "black" , command = clear_all) # grid method is used for placing # the widgets at respective positions # in table like structure . button1.grid(row = 3 , column = 1 ) button2.grid(row = 5 , column = 1 ) # Start the GUI root.mainloop() |
Output :