Pygame
is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. Now, it’s up to the imagination or necessity of developer, what type of game he/she wants to develop using this toolkit.
Command to install pygame :
pip install pygame
There are four basic steps to displaying images on the pygame
window :
- Create a display surface object using
display.set_mode()
method of pygame. - Completely fill the surface object with white using
fill()
method of pygame display surface object. - Drawing different shapes onto a surface object using
Primitive Drawing Functions
of pygame. - Show the display surface object on the pygame window using
display.update()
method of pygame.
Below is the implementation:
# import pygame module in this program import pygame # activate the pygame library . # initiate pygame and give permission # to use pygame's functionality. pygame.init() # define the RGB value # for white, green, # blue, black, red # colour respectively. white = ( 255 , 255 , 255 ) green = ( 0 , 255 , 0 ) blue = ( 0 , 0 , 128 ) black = ( 0 , 0 , 0 ) red = ( 255 , 0 , 0 ) # assigning values to X and Y variable X = 400 Y = 400 # create the display surface object # of specific dimension..e(X,Y). display_surface = pygame.display.set_mode((X, Y )) # set the pygame window name pygame.display.set_caption( 'Drawing' ) # completely fill the surface object # with white colour display_surface.fill(white) # draw a polygon using draw.polygon() # method of pygame. # pygame.draw.polygon(surface, color, pointlist, thickness) # thickness of line parameter is optional. pygame.draw.polygon(display_surface, blue, [( 146 , 0 ), ( 291 , 106 ), ( 236 , 277 ), ( 56 , 277 ), ( 0 , 106 )]) # draw a line using draw.line() # method of pygame. # pygame.draw.line(surface, color, # start point, end point, thickness) pygame.draw.line(display_surface, green, ( 60 , 300 ), ( 120 , 300 ), 4 ) # draw a circle using draw.circle() # method of pygame. # pygame.draw.circle(surface, color, # center point, radius, thickness) pygame.draw.circle(display_surface, green, ( 300 , 50 ), 20 , 0 ) # draw a ellipse using draw.ellipse() # method of pygame. # pygame.draw.ellipse(surface, color, # bounding rectangle, thickness) pygame.draw.ellipse(display_surface, black, ( 300 , 250 , 40 , 80 ), 1 ) # draw a rectangle using draw.rect() # method of pygame. # pygame.draw.rect(surface, color, # rectangle tuple, thickness) # thickness of line parameter is optional. pygame.draw.rect(display_surface, black, ( 150 , 300 , 100 , 50 )) # infinite loop while True : # iterate over the list of Event objects # that was returned by pygame.event.get() method. for event in pygame.event.get() : # if event object type is QUIT # then quitting the pygame # and program both. if event. type = = pygame.QUIT : # deactivates the pygame library pygame.quit() # quit the program. quit() # Draws the surface object to the screen. pygame.display.update() |
Output :