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How to Use Entry Box on Canvas – Tkinter

There are various ways of creating GUI applications in Python. One of the easiest and most commonly used ways is through the use of the Tkinter module. Tkinter offers various widgets for creating web apps.  One such widget is the Entry box, which is used to display a single line of text. Are you facing the issue of creating an entry box on the canvas in Tkinter? Here is the solution for you. This article will discuss how we can use the entry box on Canvas using Tkinter.

Required Modules

Tkinter: The standard GUI library for Python which provides an easy to create GUI applications is known as Tkinter. You can install the Tkinter module by running the following command in the command prompt.

Stepwise Implementation

Step 1: First of all, import the library Tkinter.

from tkinter import *

Step 2: Now, create a GUI app using Tkinter. Tk() is used for creating an instance of the Tkinter frame.

app = Tk()

Step 3: Then, create and display the canvas in the GUI app.

canvas_widget = Canvas(app, width=#Distance from x-axis, height=#Distance from y-axis)
canvas_widget.pack()

Step 4: Moreover, create an input name on canvas for input using widget Entry.

entry_widget1 = Entry(app)
canvas_widget.create_window(#Distance from x-axis, #Distance from y-axis, window=entry_widget1)

Step 5:  Finally, make the loop for displaying the GUI app on the screen

app.mainloop()

Example 1:

In this example, we have created a form to collect data of names and email IDs in the entry boxes and display to users the message of data submitted successfully once they have filled in the data. Also, the entry boxes will get blank after submission.

Python




# Python program to use entry
# box on canvas- Tkinter
  
# Import the libraries tkinter and messagebox
from tkinter import *
from tkinter import messagebox
  
# Create a GUI app
app = Tk()
  
# Create a function to submit the data
  
  
def submit_data():
  
    # Show submitted message to user when button is clicked
    messagebox.showinfo('Submitted'
                        "Your data is submitted successfully!")
  
    # Clear the entry widgets after data is submitted
    entry_widget1.delete(0, END)
    entry_widget2.delete(0, END)
  
  
# Create and display a canvas on the GUI app
canvas_widget = Canvas(app, width=500, height=500)
canvas_widget.pack()
  
# Create and place the label in canvas
# for user to enter his name
label_widget1 = Label(app, text="Enter your name")
canvas_widget.create_window(150, 160, window=label_widget1)
  
# Create and place the label in canvas
# for user to enter his mail I'd
label_widget2 = Label(app, text="Enter your mail I'd")
canvas_widget.create_window(150, 200, window=label_widget2)
  
# Create an input name on canvas
# for inputting user name using widget Entry
entry_widget1 = Entry(app)
canvas_widget.create_window(300, 160, window=entry_widget1)
  
# Creating another input name on canvas
# for inputting user mail using widget Entry
entry_widget2 = Entry(app)
canvas_widget.create_window(300, 200, window=entry_widget2)
  
# Creating and placing the button on canvas to submit data
button_widget = Button(text='Submit', command=submit_data)
canvas_widget.create_window(225, 250, window=button_widget)
  
# Make the infinite loop for displaying app
app.mainloop()


Output:

Example 2: 

In this example, we take two strings as input from the user. Then, we let the user concatenate or compare those two strings on the basis of the button he pressed present on the app and display the result in the message box. 

Python




# Python program to use entry
# box on canvas- Tkinter
  
# Import the library tkinter
from tkinter import *
from tkinter import messagebox
  
# Creating an app
app = Tk()
  
# Create a function to compare the strings
def compare_string():
  
    # Taking the value in entry widget from user
    # and storing it in variables
    string1 = entry_widget1.get()
    string2 = entry_widget2.get()
  
    # Check if two strings are equal or not
    if string1 == string2:
        a = "Strings are same"
    else:
        a = "Strings are different"
  
    # Show compared result to user when button is clicked
    messagebox.showinfo("Compared Strings", a)
  
# Create a function to concat the strings
  
  
def concat_string():
  
    # Taking the value in entry widget from user
    # and storing it in variables
    string1 = entry_widget1.get()
    string2 = entry_widget2.get()
  
    # Show concatenated result to user when button is clicked
    messagebox.showinfo("Compared Strings",
                        'Concatenated String: '+string1+string2)
  
  
# Creating and displaying a canvas
canvas_widget = Canvas(app, width=500
                       height=500)
canvas_widget.pack()
  
# Creating and placing the label in canvas
label_widget1 = Label(app, text="Enter the string 1")
canvas_widget.create_window(150, 160
                            window=label_widget1)
  
# Creating and placing the label in canvas
label_widget2 = Label(app, text="Enter the string 2")
canvas_widget.create_window(350, 160
                            window=label_widget2)
  
# Creating an input name on canvas
# for input using widget Entry
entry_widget1 = Entry(app)
canvas_widget.create_window(150, 200
                            window=entry_widget1)
  
# Creating another input name on canvas
# for input using widget Entry
entry_widget2 = Entry(app)
canvas_widget.create_window(350, 200
                            window=entry_widget2)
  
# Creating and placing the button on canvas to concat strings
button_widget = Button(text='Concatenate the strings'
                       command=concat_string)
canvas_widget.create_window(150, 250, window=button_widget)
  
# Creating and placing the button on canvas to compare strings
button_widget = Button(text='Compare the strings'
                       command=compare_string)
canvas_widget.create_window(350, 250, window=button_widget)
  
# Make the infinite loop for displaying app
app.mainloop()


Output:

Dominic Rubhabha-Wardslaus
Dominic Rubhabha-Wardslaushttp://wardslaus.com
infosec,malicious & dos attacks generator, boot rom exploit philanthropist , wild hacker , game developer,
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