In this article we will see how we can toggle the window for full screen in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). Full screen and maximum size are two different things maximum size can be attained while not going on full screen. After toggling fullscreen, the GL context should have retained its state and objects, however the buffers will need to be cleared and redrawn.
We can create a window with the help of command given below
pyglet.window.Window(width, height, title)
In order to create window we use set_fullscreen method with the window object
Syntax : window.set_fullscreen(True)
Argument : It takes bool as argument
Return : It returns None
Below is the implementation
Python3
# importing pyglet module import pyglet import pyglet.window.key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "Geeksforneveropen" # creating a window window = pyglet.window.Window(width, height, title) # text text = "neveropen" # creating a label with font = times roman # font size = 36 # aligning it to the center label = pyglet.text.Label(text, font_name = 'Times New Roman' , font_size = 36 , x = window.width / / 2 , y = window.height / / 2 , anchor_x = 'center' , anchor_y = 'center' ) # on draw event @window .event def on_draw(): # clearing the window window.clear() # drawing the label on the window label.draw() # key press event @window .event def on_key_press(symbol, modifier): # key "C" get press if symbol = = pyglet.window.key.C: # close the window window.close() # toggling fullscreen window.set_fullscreen( True ) # start running the application pyglet.app.run() |
Output :