In this article we will see how we can show image on the window in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet.
We can create a window with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to create window we use Sprite method with pyglet.sprite
Syntax : pyglet.sprite.Sprite(img, x, y)
Argument : It takes image object, X and Y co-ordinates as argument
Return : It returns Sprite object
Below is the implementation
Python3
# importing pyglet module import pyglet import pyglet.window.key as key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "Geeksforneveropen" # creating a window window = pyglet.window.Window(width, height, title) # text text = "Welcome toneveropen" # creating label with following properties # font = cooper # position = 250, 150 # anchor position = center label = pyglet.text.Label(text, font_name = 'Cooper' , font_size = 16 , x = 250 , y = 150 , anchor_x = 'center' , anchor_y = 'center' ) # loadingneveropen image image = pyglet.image.load( 'gfg.png' ) # creating sprite object # it is instance of an image displayed on-screen gfg_img = pyglet.sprite.Sprite(image, x = 200 , y = 230 ) # on draw event @window .event def on_draw(): # clear the window window.clear() # draw the label label.draw() # draw the image on screen gfg_img.draw() # key press event @window .event def on_key_press(symbol, modifier): # key "C" get press if symbol = = key.C: # printing the message print ( "Key : C is pressed" ) # image for icon img = image = pyglet.resource.image( "gfg.png" ) # getting mouse button string value = pyglet.window.mouse.buttons_string( 2 | 5 ) # setting image as icon window.set_icon(img) # start running the application pyglet.app.run() |
Output :