In this article, we will see how we can load a plain text file in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Plain-text, or Plaintext is any text, text file, or document that contains only text. Unlike a rich-text document, a plain text file cannot have bold text, fonts, larger font sizes, or any other special text formatting. The picture is a visual example of plain text vs. formatted text
We can create a window object with the help of the command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use text method with the pyglet.resource
Syntax : resource.text(file_name)
Argument : It takes string i.e file name as argument
Return : It returns UnformattedDocument object
Below is the implementation
Python3
# importing pyglet module import pyglet import pyglet.window.key as key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "Geeksforneveropen" # creating a window window = pyglet.window.Window(width, height, title) # text text = "Welcome to neveropen" # creating label with following properties # font = cooper # position = 250, 150 # anchor position = center label = pyglet.text.Label(text, font_name = 'Cooper' , font_size = 16 , x = 250 , y = 150 , anchor_x = 'center' , anchor_y = 'center' ) # creating a batch batch = pyglet.graphics.Batch() # loading neveropen image image = pyglet.image.load( 'gfg.png' ) # creating sprite object # it is instance of an image displayed on-screen sprite = pyglet.sprite.Sprite(image, x = 200 , y = 230 ) # on draw event @window .event def on_draw(): # clear the window window.clear() # draw the label label.draw() # draw the image on screen sprite.draw() # key press event @window .event def on_key_press(symbol, modifier): # key "C" get press if symbol = = key.C: # printing the message print ( "Key : C is pressed" ) # image for icon img = image = pyglet.resource.image( "gfg.png" ) # setting image as icon window.set_icon(img) # loading a plain text file value = pyglet.resource.text( "plain.txt" ) # setting text of label label.text = str (value) # start running the application pyglet.app.run() |
Output :